[10739] Cleanup pet remove code and some fixes.

* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon
  This let be sure that in all cases all required steps doen. For example this fix
  creature's guardians propertly remove from guardians list.
* Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args
  This will avoid use reagent save arg with wrong different save modes.
* Fixed recently added code with absent check for re-summon protector pet call.
This commit is contained in:
VladimirMangos 2010-11-19 02:07:14 +03:00
parent de66f32882
commit f9bcfa3a89
13 changed files with 138 additions and 125 deletions

View file

@ -62,7 +62,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
}
//this is spirit release confirm?
GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
GetPlayer()->RemovePet(PET_SAVE_REAGENTS);
GetPlayer()->BuildPlayerRepop();
GetPlayer()->RepopAtGraveyard();
}