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[10739] Cleanup pet remove code and some fixes.
* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon This let be sure that in all cases all required steps doen. For example this fix creature's guardians propertly remove from guardians list. * Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args This will avoid use reagent save arg with wrong different save modes. * Fixed recently added code with absent check for re-summon protector pet call.
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13 changed files with 138 additions and 125 deletions
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@ -62,7 +62,7 @@ void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data )
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}
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//this is spirit release confirm?
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GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
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GetPlayer()->RemovePet(PET_SAVE_REAGENTS);
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GetPlayer()->BuildPlayerRepop();
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GetPlayer()->RepopAtGraveyard();
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}
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