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[10739] Cleanup pet remove code and some fixes.
* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon This let be sure that in all cases all required steps doen. For example this fix creature's guardians propertly remove from guardians list. * Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args This will avoid use reagent save arg with wrong different save modes. * Fixed recently added code with absent check for re-summon protector pet call.
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13 changed files with 138 additions and 125 deletions
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@ -5901,7 +5901,7 @@ void Unit::RemoveGuardians()
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{
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uint64 guid = *m_guardianPets.begin();
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if(Pet* pet = GetMap()->GetPet(guid))
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pet->Remove(PET_SAVE_AS_DELETED);
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pet->Unsummon(PET_SAVE_AS_DELETED, this);
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m_guardianPets.erase(guid);
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}
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