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[10739] Cleanup pet remove code and some fixes.
* Merge Player::RemovePet and Pet::Remove function code to Pet::Unsummon This let be sure that in all cases all required steps doen. For example this fix creature's guardians propertly remove from guardians list. * Add new pet save mode PET_SAVE_REAGENTS as replacement PET_SAVE_NOT_IN_SLOT+true-arg stable pair in old function args This will avoid use reagent save arg with wrong different save modes. * Fixed recently added code with absent check for re-summon protector pet call.
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13 changed files with 138 additions and 125 deletions
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@ -391,7 +391,7 @@ void WorldSession::LogoutPlayer(bool Save)
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}
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///- Remove pet
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_player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
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_player->RemovePet(PET_SAVE_AS_CURRENT);
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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