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Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
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21 changed files with 238 additions and 19 deletions
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@ -626,7 +626,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
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break;
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case ACTION_T_EVADE: //No Params
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case ACTION_T_FLEE: //No Params
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case ACTION_T_FLEE_FOR_ASSIST: //No Params
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case ACTION_T_DIE: //No Params
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case ACTION_T_ZONE_COMBAT_PULSE: //No Params
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case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
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