Mobs fleeing and getting assistance feature implementaion.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
This commit is contained in:
Neo2003 2009-05-20 23:21:47 +04:00 committed by VladimirMangos
parent f332c000d1
commit fa03b3663a
21 changed files with 238 additions and 19 deletions

View file

@ -92,7 +92,10 @@ template<class T>
void
TargetedMovementGenerator<T>::Initialize(T &owner)
{
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->HasSearchedAssistance())
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
else
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);