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Mobs fleeing and getting assistance feature implementaion.
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also rename ACTION_T_FLEE to ACTION_T_FLEE_FOR_ASSIST for clear use
This commit is contained in:
parent
f332c000d1
commit
fa03b3663a
21 changed files with 238 additions and 19 deletions
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@ -114,7 +114,7 @@ Params are always read from Param1, then Param2, then Param3.
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22 ACTION_T_SET_PHASE Phase Sets the current phase to (param1)
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23 ACTION_T_INC_PHASE Value Increments the phase by (param1). May be negative to decrement phase but should not be 0.
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24 ACTION_T_EVADE No Params Forces the creature to evade. Wiping all threat and dropping combat.
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25 ACTION_T_FLEE No Params Causes the .creature to flee. Please use this action instead of directly casting this spell so we may change this when a more correct approach is found.
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25 ACTION_T_FLEE_FOR_ASSIST No Params Causes the creature to flee for assistence (at low helth mostly).
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26 ACTION_T_QUEST_EVENT_ALL QuestId Calls GroupEventHappens with (param1). Only used if it's _expected_ event should complete for all players in current party
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27 ACTION_T_CASTCREATUREGO_ALL QuestId, SpellId Calls CastedCreatureOrGo for all players on the threat list with QuestID(Param1) and SpellId(Param2)
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28 ACTION_T_REMOVEAURASFROMSPELL Target, Spellid Removes all auras on Target caused by Spellid
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@ -111,7 +111,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
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m_gossipOptionLoaded(false), m_isPet(false), m_isVehicle(false), m_isTotem(false),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
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m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
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m_creatureInfo(NULL), m_isActiveObject(false)
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m_creatureInfo(NULL), m_isActiveObject(false), m_AlreadySearchedAssistance(false)
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{
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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@ -506,6 +506,36 @@ void Creature::RegenerateHealth()
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ModifyHealth(addvalue);
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}
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void Creature::DoFleeToGetAssistance()
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{
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if (!getVictim())
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return;
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float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
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if (radius >0)
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{
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Creature* pCreature = NULL;
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CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
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MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
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TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_creature_searcher, *GetMap());
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SetNoSearchAssistance(true);
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if(!pCreature)
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SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
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else
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GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
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}
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}
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bool Creature::AIM_Initialize()
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{
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// make sure nothing can change the AI during AI update
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@ -1473,6 +1503,7 @@ void Creature::setDeathState(DeathState s)
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if (canFly() && FallGround())
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return;
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SetNoSearchAssistance(false);
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Unit::setDeathState(CORPSE);
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}
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if(s == JUST_ALIVED)
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@ -601,8 +601,11 @@ class MANGOS_DLL_SPEC Creature : public Unit
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float GetAttackDistance(Unit const* pl) const;
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void DoFleeToGetAssistance();
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void CallAssistance();
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void SetNoCallAssistance(bool val) { m_AlreadyCallAssistance = val; }
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void SetNoSearchAssistance(bool val) { m_AlreadySearchedAssistance = val; }
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bool HasSearchedAssistance() { return m_AlreadySearchedAssistance; }
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bool CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction = true) const;
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MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
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@ -694,6 +697,7 @@ class MANGOS_DLL_SPEC Creature : public Unit
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uint32 m_equipmentId;
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bool m_AlreadyCallAssistance;
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bool m_AlreadySearchedAssistance;
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bool m_regenHealth;
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bool m_AI_locked;
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bool m_isDeadByDefault;
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@ -623,9 +623,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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case ACTION_T_EVADE:
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EnterEvadeMode();
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break;
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case ACTION_T_FLEE:
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//TODO: Replace with Flee movement generator
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m_creature->CastSpell(m_creature, SPELL_RUN_AWAY, true);
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case ACTION_T_FLEE_FOR_ASSIST:
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m_creature->DoFleeToGetAssistance();
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break;
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case ACTION_T_QUEST_EVENT_ALL:
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if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
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@ -28,7 +28,6 @@ class Player;
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class WorldObject;
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#define EVENT_UPDATE_TIME 500
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#define SPELL_RUN_AWAY 8225
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#define MAX_ACTIONS 3
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#define MAX_PHASE 32
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@ -88,7 +87,7 @@ enum EventAI_ActionType
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ACTION_T_SET_PHASE = 22, // Phase
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ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
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ACTION_T_EVADE = 24, // No Params
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ACTION_T_FLEE = 25, // No Params
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ACTION_T_FLEE_FOR_ASSIST = 25, // No Params
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ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
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ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
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ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
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@ -626,7 +626,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
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sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
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break;
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case ACTION_T_EVADE: //No Params
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case ACTION_T_FLEE: //No Params
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case ACTION_T_FLEE_FOR_ASSIST: //No Params
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case ACTION_T_DIE: //No Params
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case ACTION_T_ZONE_COMBAT_PULSE: //No Params
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case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
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@ -17,6 +17,7 @@
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*/
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "MapManager.h"
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#include "FleeingMovementGenerator.h"
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#include "DestinationHolderImp.h"
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@ -384,3 +385,33 @@ template void FleeingMovementGenerator<Player>::Reset(Player &);
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template void FleeingMovementGenerator<Creature>::Reset(Creature &);
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template bool FleeingMovementGenerator<Player>::Update(Player &, const uint32 &);
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template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint32 &);
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void TimedFleeingMovementGenerator::Finalize(Unit &owner)
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{
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owner.clearUnitState(UNIT_STAT_FLEEING);
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if (Unit* victim = owner.getVictim())
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{
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if (owner.isAlive())
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{
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owner.AttackStop(true);
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((Creature*)&owner)->AI()->AttackStart(victim);
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}
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}
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}
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bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 & time_diff)
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{
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if( !owner.isAlive() )
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return false;
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if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
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return true;
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i_totalFleeTime.Update(time_diff);
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if (i_totalFleeTime.Passed())
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return false;
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// This calls grant-parent Update method hiden by FleeingMovementGenerator::Update(Creature &, const uint32 &) version
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// This is done instead of casting Unit& to Creature& and call parent method, then we can use Unit directly
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return MovementGeneratorMedium< Creature, FleeingMovementGenerator<Creature> >::Update(owner, time_diff);
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}
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@ -58,4 +58,21 @@ class MANGOS_DLL_SPEC FleeingMovementGenerator
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DestinationHolder< Traveller<T> > i_destinationHolder;
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};
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class MANGOS_DLL_SPEC TimedFleeingMovementGenerator
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: public FleeingMovementGenerator<Creature>
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{
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public:
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TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
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FleeingMovementGenerator<Creature>(fright),
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i_totalFleeTime(time) {}
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MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; }
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bool Update(Unit &, const uint32 &);
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void Finalize(Unit &);
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private:
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TimeTracker i_totalFleeTime;
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};
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#endif
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@ -914,6 +914,38 @@ namespace MaNGOS
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float i_range;
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};
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class NearestAssistCreatureInCreatureRangeCheck
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{
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public:
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NearestAssistCreatureInCreatureRangeCheck(Creature* obj, Unit* enemy, float range)
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: i_obj(obj), i_enemy(enemy), i_range(range) {}
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bool operator()(Creature* u)
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{
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if(u == i_obj)
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return false;
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if(!u->CanAssistTo(i_obj,i_enemy))
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return false;
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if(!i_obj->IsWithinDistInMap(u, i_range))
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return false;
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if(!i_obj->IsWithinLOSInMap(u))
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return false;
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i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check
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return true;
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}
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float GetLastRange() const { return i_range; }
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private:
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Creature* const i_obj;
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Unit* const i_enemy;
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float i_range;
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// prevent clone this object
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NearestAssistCreatureInCreatureRangeCheck(NearestAssistCreatureInCreatureRangeCheck const&);
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};
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// Success at unit in range, range update for next check (this can be use with CreatureLastSearcher to find nearest creature)
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class NearestCreatureEntryWithLiveStateInObjectRangeCheck
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{
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@ -17,7 +17,8 @@
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*/
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#include "IdleMovementGenerator.h"
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#include "Unit.h"
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#include "CreatureAI.h"
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#include "Creature.h"
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IdleMovementGenerator si_idleMovement;
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@ -47,3 +48,17 @@ DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
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m_timer -= time_diff;
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return true;
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}
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void
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AssistanceDistractMovementGenerator::Finalize(Unit &unit)
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{
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unit.clearUnitState(UNIT_STAT_DISTRACTED);
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if (Unit* victim = unit.getVictim())
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{
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if (unit.isAlive())
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{
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unit.AttackStop(true);
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((Creature*)&unit)->AI()->AttackStart(victim);
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}
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}
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}
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@ -49,4 +49,14 @@ class MANGOS_DLL_SPEC DistractMovementGenerator : public MovementGenerator
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uint32 m_timer;
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};
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class MANGOS_DLL_SPEC AssistanceDistractMovementGenerator : public DistractMovementGenerator
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{
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public:
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AssistanceDistractMovementGenerator(uint32 timer) :
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DistractMovementGenerator(timer) {}
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MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
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void Finalize(Unit& unit);
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};
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#endif
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@ -331,7 +331,37 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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}
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void
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MotionMaster::MoveFleeing(Unit* enemy)
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MotionMaster::MoveSeekAssistance(float x, float y, float z)
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{
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
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Mutate(new AssistanceMovementGenerator(x,y,z));
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}
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}
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void
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MotionMaster::MoveSeekAssistanceDistract(uint32 time)
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{
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), time );
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Mutate(new AssistanceDistractMovementGenerator(time));
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}
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}
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void
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MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
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{
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if(!enemy)
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return;
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@ -345,11 +375,15 @@ MotionMaster::MoveFleeing(Unit* enemy)
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}
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else
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
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DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
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Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow(),
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time ? " for a limited time" : "");
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if (time)
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Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
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else
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Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
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}
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}
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@ -44,6 +44,9 @@ enum MovementGeneratorType
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POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
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FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
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DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
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ASSISTANCE_MOTION_TYPE= 11, // PointMovementGenerator.h (first part of flee for assistance)
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ASSISTANCE_DISTRACT_MOTION_TYPE = 12, // IdleMovementGenerator.h (second part of flee for assistance)
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TIMED_FLEEING_MOTION_TYPE = 13, // FleeingMovementGenerator.h (alt.second part of flee for assistance)
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};
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enum MMCleanFlag
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@ -107,8 +110,10 @@ class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
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void MoveFollow(Unit* target, float dist, float angle);
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void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
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void MoveConfused();
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void MoveFleeing(Unit* enemy);
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void MoveFleeing(Unit* enemy, uint32 time = 0);
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void MovePoint(uint32 id, float x,float y,float z);
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void MoveSeekAssistance(float x,float y,float z);
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void MoveSeekAssistanceDistract(uint32 timer);
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void MoveTaxiFlight(uint32 path, uint32 pathnode);
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void MoveDistract(uint32 time);
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@ -21,6 +21,7 @@
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DestinationHolderImp.h"
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#include "World.h"
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//----- Point Movement Generator
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template<class T>
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@ -73,3 +74,11 @@ template void PointMovementGenerator<Player>::MovementInform(Player&);
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template void PointMovementGenerator<Creature>::Initialize(Creature&);
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template bool PointMovementGenerator<Creature>::Update(Creature&, const uint32 &diff);
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void AssistanceMovementGenerator::Finalize(Unit &unit)
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{
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((Creature*)&unit)->SetNoCallAssistance(false);
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((Creature*)&unit)->CallAssistance();
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if (unit.isAlive())
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unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
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}
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@ -48,4 +48,16 @@ class MANGOS_DLL_SPEC PointMovementGenerator
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TimeTracker i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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};
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class MANGOS_DLL_SPEC AssistanceMovementGenerator
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: public PointMovementGenerator<Creature>
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{
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public:
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AssistanceMovementGenerator(float _x, float _y, float _z) :
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PointMovementGenerator<Creature>(0, _x, _y, _z) {}
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MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; }
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void Finalize(Unit &);
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};
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#endif
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@ -92,7 +92,10 @@ template<class T>
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void
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TargetedMovementGenerator<T>::Initialize(T &owner)
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{
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owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->HasSearchedAssistance())
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
else
|
||||
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
|
||||
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly())
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
|
|
|
|||
|
|
@ -7299,7 +7299,10 @@ bool Unit::AttackStop(bool targetSwitch /*=false*/)
|
|||
|
||||
// reset only at real combat stop
|
||||
if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
|
||||
{
|
||||
((Creature*)this)->SetNoCallAssistance(false);
|
||||
((Creature*)this)->SetNoSearchAssistance(false);
|
||||
}
|
||||
|
||||
SendAttackStop(victim);
|
||||
|
||||
|
|
@ -10918,7 +10921,7 @@ void Unit::StopMoving()
|
|||
SendMessageToSet(&data,false);
|
||||
}
|
||||
|
||||
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
|
||||
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID, uint32 time)
|
||||
{
|
||||
if( apply )
|
||||
{
|
||||
|
|
@ -10932,7 +10935,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
|
|||
|
||||
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
|
||||
|
||||
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
|
||||
GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1407,7 +1407,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
|
|||
uint32 GetUnitMovementFlags() const { return m_unit_movement_flags; }
|
||||
void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
|
||||
|
||||
void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
|
||||
void SetFeared(bool apply, uint64 casterGUID = 0, uint32 spellID = 0, uint32 time = 0);
|
||||
void SetConfused(bool apply, uint64 casterGUID = 0, uint32 spellID = 0);
|
||||
|
||||
void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
|
||||
|
|
|
|||
|
|
@ -877,8 +877,10 @@ void World::LoadConfigSettings(bool reload)
|
|||
|
||||
m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
|
||||
|
||||
m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
|
||||
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
|
||||
m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
|
||||
m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
|
||||
|
||||
m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
|
||||
|
||||
|
|
|
|||
|
|
@ -162,8 +162,10 @@ enum WorldConfigs
|
|||
CONFIG_CHATFLOOD_MESSAGE_DELAY,
|
||||
CONFIG_CHATFLOOD_MUTE_TIME,
|
||||
CONFIG_EVENT_ANNOUNCE,
|
||||
CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS,
|
||||
CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
|
||||
CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
|
||||
CONFIG_CREATURE_FAMILY_FLEE_DELAY,
|
||||
CONFIG_WORLD_BOSS_LEVEL_DIFF,
|
||||
CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
|
||||
CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
|
||||
|
|
|
|||
|
|
@ -678,8 +678,13 @@ TalentsInspecting = 1
|
|||
# 1.5 - 150%
|
||||
# 0 - off (0%)
|
||||
#
|
||||
# CreatureFamilyFleeAssistanceRadius
|
||||
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
|
||||
# Default: 30
|
||||
# 0 - off
|
||||
#
|
||||
# CreatureFamilyAssistanceRadius
|
||||
# Creature family assistance radius
|
||||
# Radius which creature will use to call assistance without moving
|
||||
# Default: 10
|
||||
# 0 - off
|
||||
#
|
||||
|
|
@ -687,6 +692,10 @@ TalentsInspecting = 1
|
|||
# Reaction time for creature assistance call
|
||||
# Default: 1500 (1.5s)
|
||||
#
|
||||
# CreatureFamilyFleeDelay
|
||||
# Time during which creature can flee when no assistant found
|
||||
# Default: 7000 (7s)
|
||||
#
|
||||
# WorldBossLevelDiff
|
||||
# Difference for boss dynamic level with target
|
||||
# Default: 3
|
||||
|
|
@ -743,8 +752,10 @@ TalentsInspecting = 1
|
|||
|
||||
ThreatRadius = 100
|
||||
Rate.Creature.Aggro = 1
|
||||
CreatureFamilyFleeAssistanceRadius = 30
|
||||
CreatureFamilyAssistanceRadius = 10
|
||||
CreatureFamilyAssistanceDelay = 1500
|
||||
CreatureFamilyFleeDelay = 7000
|
||||
WorldBossLevelDiff = 3
|
||||
Corpse.Decay.NORMAL = 60
|
||||
Corpse.Decay.RARE = 300
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue