[7526] Use NULL for pointers instead 0

This commit is contained in:
VladimirMangos 2009-03-23 17:36:57 +03:00
parent e09435326f
commit fa098236af
4 changed files with 6 additions and 6 deletions

View file

@ -7372,7 +7372,7 @@ Unit* Unit::GetCharm() const
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetCharm(0);
const_cast<Unit*>(this)->SetCharm(NULL);
}
return NULL;
@ -11436,4 +11436,4 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
}
}
}