[7526] Use NULL for pointers instead 0

This commit is contained in:
VladimirMangos 2009-03-23 17:36:57 +03:00
parent e09435326f
commit fa098236af
4 changed files with 6 additions and 6 deletions

View file

@ -14192,7 +14192,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//Need to call it to initialize m_team (m_team can be calculated from m_race)
//Other way is to saves m_team into characters table.
setFactionForRace(m_race);
SetCharm(0);
SetCharm(NULL);
m_class = fields[5].GetUInt8();

View file

@ -3090,7 +3090,7 @@ void Aura::HandleModPossess(bool apply, bool Real)
m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
}
caster->SetCharm(0);
caster->SetCharm(NULL);
if(caster->GetTypeId() == TYPEID_PLAYER)
{
@ -3246,7 +3246,7 @@ void Aura::HandleModCharm(bool apply, bool Real)
}
}
caster->SetCharm(0);
caster->SetCharm(NULL);
if(caster->GetTypeId() == TYPEID_PLAYER)
{

View file

@ -7372,7 +7372,7 @@ Unit* Unit::GetCharm() const
return pet;
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetCharm(0);
const_cast<Unit*>(this)->SetCharm(NULL);
}
return NULL;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7525"
#define REVISION_NR "7526"
#endif // __REVISION_NR_H__