diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 700f4f858..ef4d358a4 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -309,7 +309,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) bool have_same_race = false; if(!AllowTwoSideAccounts || skipCinematics == 1) { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1"); + QueryResult *result2 = CharacterDatabase.Query("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1"); if(result2) { uint32 team_= Player::TeamForRace(race_); diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 21aff8093..1debe2491 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -268,7 +268,7 @@ void InstanceSaveManager::CleanupInstances() // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set std::set< uint32 > InstanceSet; - QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); + QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); if( result ) { do @@ -281,7 +281,7 @@ void InstanceSaveManager::CleanupInstances() } // creature_respawn - result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); + result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0"); if( result ) { do @@ -295,7 +295,7 @@ void InstanceSaveManager::CleanupInstances() } // gameobject_respawn - result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); + result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0"); if( result ) { do @@ -324,7 +324,7 @@ void InstanceSaveManager::PackInstances() // all valid ids are in the instance table // any associations to ids not in this table are assumed to be // cleaned already in CleanupInstances - QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance"); + QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); if( result ) { do @@ -374,7 +374,7 @@ void InstanceSaveManager::LoadResetTimes() // resettime = 0 in the DB for raid/heroic instances so those are skipped typedef std::map > ResetTimeMapType; ResetTimeMapType InstResetTime; - QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0"); + QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0"); if( result ) { do @@ -390,7 +390,7 @@ void InstanceSaveManager::LoadResetTimes() delete result; // update reset time for normal instances with the max creature respawn time + X hours - result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); + result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance"); if( result ) { do diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 55f8f25ab..86ef6a110 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -3399,7 +3399,7 @@ bool ChatHandler::HandleWpImportCommand(const char *args) { getline (infile,line); //cout << line << endl; - QueryResult *result = WorldDatabase.PQuery(line.c_str()); + QueryResult *result = WorldDatabase.Query(line.c_str()); delete result; } infile.close(); diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7fd5144f4..8a1117e03 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2630,7 +2630,7 @@ void ObjectMgr::LoadGroups() uint64 leaderGuid = 0; uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); + QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); if( !result ) { @@ -2672,7 +2672,7 @@ void ObjectMgr::LoadGroups() group = NULL; leaderGuid = 0; // 0 1 2 3 - result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); + result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid"); if(!result) { barGoLink bar( 1 ); @@ -2725,7 +2725,7 @@ void ObjectMgr::LoadGroups() count = 0; group = NULL; leaderGuid = 0; - result = CharacterDatabase.PQuery( + result = CharacterDatabase.Query( // 0 1 2 3 4 5 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, " // 6 @@ -3593,7 +3593,7 @@ void ObjectMgr::LoadQuestLocales() void ObjectMgr::LoadPetCreateSpells() { - QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); + QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell"); if(!result) { barGoLink bar( 1 ); @@ -3973,7 +3973,7 @@ void ObjectMgr::LoadEventScripts() void ObjectMgr::LoadItemTexts() { - QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text"); + QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text"); uint32 count = 0; @@ -4056,7 +4056,7 @@ void ObjectMgr::LoadPageTextLocales() { mPageTextLocaleMap.clear(); // need for reload case - QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); + QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); if(!result) { @@ -5567,7 +5567,7 @@ void ObjectMgr::LoadCorpses() { uint32 count = 0; // 0 1 2 3 4 5 6 7 8 10 - QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); + QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0"); if( !result ) { @@ -5931,7 +5931,7 @@ void ObjectMgr::LoadReservedPlayersNames() { m_ReservedNames.clear(); // need for reload case - QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name"); + QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name"); uint32 count = 0; @@ -6771,7 +6771,7 @@ void ObjectMgr::LoadTrainerSpell() std::set skip_trainers; - QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); + QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer"); if( !result ) { @@ -6862,7 +6862,7 @@ void ObjectMgr::LoadVendors() std::set skip_vendors; - QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); + QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor"); if( !result ) { barGoLink bar( 1 ); @@ -6908,7 +6908,7 @@ void ObjectMgr::LoadNpcTextId() m_mCacheNpcTextIdMap.clear(); - QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip"); + QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip"); if( !result ) { barGoLink bar( 1 ); diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 5a1de100f..ccb35ef74 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -52,7 +52,7 @@ void LoadSkillDiscoveryTable() uint32 count = 0; // 0 1 2 - QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); + QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); if (result) { diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index c9d5f7e03..eebb443d4 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -57,7 +57,7 @@ void LoadSkillExtraItemTable() SkillExtraItemStore.clear(); // need for reload // 0 1 2 3 - QueryResult *result = WorldDatabase.PQuery("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template"); + QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template"); if (result) { diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index d89c6e301..c4202ca5b 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1458,7 +1458,7 @@ void SpellMgr::LoadSpellChains() mSpellChains.clear(); // need for reload case mSpellChainsNext.clear(); // need for reload case - QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); + QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); if(result == NULL) { barGoLink bar( 1 ); @@ -1665,7 +1665,7 @@ void SpellMgr::LoadSpellLearnSpells() { mSpellLearnSpells.clear(); // need for reload case - QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell"); + QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); if(!result) { barGoLink bar( 1 ); diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index a8a4abc0a..8bfd3c5f7 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -114,7 +114,7 @@ void MapManager::LoadTransports() sLog.outString( ">> Loaded %u transports", count ); // check transport data DB integrity - result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); + result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry"); if(result) // wrong data found { do