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[12753] Fixed Death knight runes
TODO: add specific cooldown timer for runes if player misses
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parent
7bfa13761a
commit
fb14bce9c9
2 changed files with 28 additions and 15 deletions
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@ -4706,7 +4706,7 @@ void Spell::TakePower()
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if (powerType == POWER_RUNE)
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{
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CheckOrTakeRunePower(true);
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CheckOrTakeRunePower(hit);
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return;
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}
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@ -4727,13 +4727,12 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
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if (!src || (src->NoRuneCost() && (!take || src->NoRunicPowerGain())))
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return SPELL_CAST_OK;
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if (take)
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m_runesState = plr->GetRunesState(); // store previous state
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m_runesState = plr->GetRunesState(); // store previous state
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int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
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// init cost data and apply mods
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for (uint32 i = 0; i < RUNE_DEATH; ++i)
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for (uint8 i = 0; i < RUNE_DEATH; ++i)
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{
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runeCost[i] = src->RuneCost[i];
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if (Player* modOwner = plr->GetSpellModOwner())
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@ -4741,44 +4740,58 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
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}
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runeCost[RUNE_DEATH] = 0; // calculated later
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runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
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// scan non-death runes (death rune not used explicitly in rune costs)
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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for (uint8 i = 0; i < MAX_RUNES; ++i)
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{
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// already used
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if (plr->GetRuneCooldown(i) != 0)
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continue;
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RuneType rune = plr->GetCurrentRune(i);
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if (!plr->GetRuneCooldown(i) && runeCost[rune] > 0)
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if (plr->GetRuneCooldown(i) == 0 && runeCost[rune] > 0)
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{
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plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
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RuneType rune = plr->GetCurrentRune(i);
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if (runeCost[rune] <= 0)
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continue;
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// already used
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if (plr->GetRuneCooldown(i) != 0)
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continue;
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if (take)
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plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
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--runeCost[rune];
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}
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}
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// collect all not counted rune costs to death runes cost
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for (uint32 i = 0; i < RUNE_DEATH; ++i)
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for (uint8 i = 0; i < RUNE_DEATH; ++i)
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if (runeCost[i] > 0)
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runeCost[RUNE_DEATH] += runeCost[i];
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// scan death runes
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if (runeCost[RUNE_DEATH] > 0)
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{
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for (uint32 i = 0; i < MAX_RUNES; ++i)
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for (uint8 i = 0; i < MAX_RUNES; ++i)
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{
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RuneType rune = plr->GetCurrentRune(i);
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if (plr->GetRuneCooldown(i) && rune == RUNE_DEATH)
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if (!plr->GetRuneCooldown(i) && rune == RUNE_DEATH)
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{
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plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
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runeCost[rune]--;
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if (take)
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plr->ConvertRune(i, plr->GetBaseRune(i));
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if (runeCost[RUNE_DEATH] == 0)
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return SPELL_FAILED_NO_POWER;
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}
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}
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}
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if (runeCost[RUNE_DEATH] == 0)
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return SPELL_FAILED_NO_POWER; // not sure if result code is correct
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if (take)
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{
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// you can gain some runic power when use runes
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