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[10588] Make GO type 8 activate and sparkle at related quest active
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
657894786a
commit
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4 changed files with 20 additions and 1 deletions
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@ -741,6 +741,12 @@ bool GameObject::ActivateToQuest( Player *pTarget)const
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return true;
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break;
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}
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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{
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if (pTarget->GetQuestStatus(GetGOInfo()->spellFocus.questID) == QUEST_STATUS_INCOMPLETE)
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return true;
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break;
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}
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case GAMEOBJECT_TYPE_GOOBER:
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{
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if(pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)
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