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[10588] Make GO type 8 activate and sparkle at related quest active
Signed-off-by: NoFantasy <nofantasy@nf.no>
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657894786a
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4 changed files with 20 additions and 1 deletions
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@ -707,6 +707,10 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
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*data << uint16(8); // unclear if 0x01 should be added
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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*data << uint16(9);
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*data << uint16(-1);
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break;
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case GAMEOBJECT_TYPE_GOOBER:
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*data << uint16(9);
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*data << uint16(-1);
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