[10588] Make GO type 8 activate and sparkle at related quest active

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-08 09:40:01 +02:00
parent 657894786a
commit fc2e66231b
4 changed files with 20 additions and 1 deletions

View file

@ -707,6 +707,10 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
*data << uint16(8); // unclear if 0x01 should be added
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
*data << uint16(9);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
*data << uint16(9);
*data << uint16(-1);