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[10588] Make GO type 8 activate and sparkle at related quest active
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
657894786a
commit
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4 changed files with 20 additions and 1 deletions
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@ -7742,6 +7742,15 @@ void ObjectMgr::LoadGameObjectForQuests()
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}
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break;
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}
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case GAMEOBJECT_TYPE_SPELL_FOCUS:
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{
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if (goInfo->spellFocus.questID) // quest related objects, has visual effect
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{
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mGameObjectForQuestSet.insert(go_entry);
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count++;
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}
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break;
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}
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case GAMEOBJECT_TYPE_GOOBER:
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{
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if(goInfo->goober.questId) //quests objects
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