[10588] Make GO type 8 activate and sparkle at related quest active

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-08 09:40:01 +02:00
parent 657894786a
commit fc2e66231b
4 changed files with 20 additions and 1 deletions

View file

@ -7742,6 +7742,15 @@ void ObjectMgr::LoadGameObjectForQuests()
}
break;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (goInfo->spellFocus.questID) // quest related objects, has visual effect
{
mGameObjectForQuestSet.insert(go_entry);
count++;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if(goInfo->goober.questId) //quests objects