[10588] Make GO type 8 activate and sparkle at related quest active

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-10-08 09:40:01 +02:00
parent 657894786a
commit fc2e66231b
4 changed files with 20 additions and 1 deletions

View file

@ -741,6 +741,12 @@ bool GameObject::ActivateToQuest( Player *pTarget)const
return true; return true;
break; break;
} }
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (pTarget->GetQuestStatus(GetGOInfo()->spellFocus.questID) == QUEST_STATUS_INCOMPLETE)
return true;
break;
}
case GAMEOBJECT_TYPE_GOOBER: case GAMEOBJECT_TYPE_GOOBER:
{ {
if(pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE) if(pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE)

View file

@ -707,6 +707,10 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
*data << uint16(8); // unclear if 0x01 should be added *data << uint16(8); // unclear if 0x01 should be added
*data << uint16(-1); *data << uint16(-1);
break; break;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
*data << uint16(9);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER: case GAMEOBJECT_TYPE_GOOBER:
*data << uint16(9); *data << uint16(9);
*data << uint16(-1); *data << uint16(-1);

View file

@ -7742,6 +7742,15 @@ void ObjectMgr::LoadGameObjectForQuests()
} }
break; break;
} }
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (goInfo->spellFocus.questID) // quest related objects, has visual effect
{
mGameObjectForQuestSet.insert(go_entry);
count++;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER: case GAMEOBJECT_TYPE_GOOBER:
{ {
if(goInfo->goober.questId) //quests objects if(goInfo->goober.questId) //quests objects

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10587" #define REVISION_NR "10588"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__