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[10029] Clarify client dependence for some MeleeHitOutcome values
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2 changed files with 11 additions and 3 deletions
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@ -838,10 +838,18 @@ struct DiminishingReturn
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uint32 hitCount;
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};
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// At least some values expected fixed and used in auras field, other custom
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enum MeleeHitOutcome
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{
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MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
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MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL
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MELEE_HIT_EVADE = 0,
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MELEE_HIT_MISS = 1,
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MELEE_HIT_DODGE = 2, // used as misc in SPELL_AURA_IGNORE_COMBAT_RESULT
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MELEE_HIT_BLOCK = 3, // used as misc in SPELL_AURA_IGNORE_COMBAT_RESULT
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MELEE_HIT_PARRY = 4, // used as misc in SPELL_AURA_IGNORE_COMBAT_RESULT
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MELEE_HIT_GLANCING = 5,
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MELEE_HIT_CRIT = 6,
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MELEE_HIT_CRUSHING = 7,
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MELEE_HIT_NORMAL = 8,
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};
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struct CleanDamage
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10028"
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#define REVISION_NR "10029"
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#endif // __REVISION_NR_H__
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