[11237] Implement conditional check in EffectQuestComplete

A few spells has basepoint value, conditional for successful effect.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-03-10 17:13:14 +01:00
parent 792b5ba343
commit fcb4eca715
2 changed files with 17 additions and 1 deletions

View file

@ -1,4 +1,4 @@
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#define __REVISION_NR_H__
#define REVISION_NR "11236"
#define REVISION_NR "11237"
#endif // __REVISION_NR_H__