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[11237] Implement conditional check in EffectQuestComplete
A few spells has basepoint value, conditional for successful effect. Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 17 additions and 1 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11236"
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#define REVISION_NR "11237"
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#endif // __REVISION_NR_H__
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