mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[11202] Schedule AI notify at adding to world
This fixes the problem, that creatures, added at grid loading, do not start attack each other More shedule -> schedule fixes added, removed unused Map::PlayerRelocationNotify function
This commit is contained in:
parent
6529e69924
commit
fcc09483ad
5 changed files with 10 additions and 48 deletions
|
|
@ -218,7 +218,7 @@ Unit::Unit()
|
|||
m_AuraFlags = 0;
|
||||
|
||||
m_Visibility = VISIBILITY_ON;
|
||||
m_AINotifySheduled = false;
|
||||
m_AINotifyScheduled = false;
|
||||
|
||||
m_detectInvisibilityMask = 0;
|
||||
m_invisibilityMask = 0;
|
||||
|
|
@ -9355,6 +9355,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const
|
|||
void Unit::AddToWorld()
|
||||
{
|
||||
Object::AddToWorld();
|
||||
ScheduleAINotify(0);
|
||||
}
|
||||
|
||||
void Unit::RemoveFromWorld()
|
||||
|
|
@ -10831,7 +10832,7 @@ class RelocationNotifyEvent : public BasicEvent
|
|||
public:
|
||||
RelocationNotifyEvent(Unit& owner) : BasicEvent(), m_owner(owner)
|
||||
{
|
||||
m_owner._SetAINotifySheduled(true);
|
||||
m_owner._SetAINotifyScheduled(true);
|
||||
}
|
||||
|
||||
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
||||
|
|
@ -10847,13 +10848,13 @@ public:
|
|||
MaNGOS::CreatureRelocationNotifier notify((Creature&)m_owner);
|
||||
Cell::VisitAllObjects(&m_owner,notify,radius);
|
||||
}
|
||||
m_owner._SetAINotifySheduled(false);
|
||||
m_owner._SetAINotifyScheduled(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Abort(uint64)
|
||||
{
|
||||
m_owner._SetAINotifySheduled(false);
|
||||
m_owner._SetAINotifyScheduled(false);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
@ -10862,7 +10863,7 @@ private:
|
|||
|
||||
void Unit::ScheduleAINotify(uint32 delay)
|
||||
{
|
||||
if (!IsAINotifySheduled())
|
||||
if (!IsAINotifyScheduled())
|
||||
m_Events.AddEvent(new RelocationNotifyEvent(*this), m_Events.CalculateTime(delay));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue