[11709] Cleanup, simplify random and targeted movement generator code

This commit is contained in:
SilverIce 2011-07-03 23:23:16 +03:00
parent 6a597ae755
commit fce6a5b7d3
4 changed files with 39 additions and 81 deletions

View file

@ -91,23 +91,15 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
} }
} }
creature.AddSplineFlag(is_air_ok ? SPLINEFLAG_FLYING : SPLINEFLAG_WALKMODE);
Traveller<Creature> traveller(creature); Traveller<Creature> traveller(creature);
creature.SetOrientation(creature.GetAngle(destX, destY));
i_destinationHolder.SetDestination(traveller, destX, destY, destZ); i_destinationHolder.SetDestination(traveller, destX, destY, destZ);
creature.addUnitState(UNIT_STAT_ROAMING_MOVE); creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
if (is_air_ok) if (is_air_ok)
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
creature.AddSplineFlag(SPLINEFLAG_FLYING);
}
//else if (is_water_ok) // Swimming mode to be done with more than this check
else else
{
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500, 10000)); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500, 10000));
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
}
} }
template<> template<>
@ -148,41 +140,22 @@ bool RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32
{ {
if (creature.hasUnitState(UNIT_STAT_NOT_MOVE)) if (creature.hasUnitState(UNIT_STAT_NOT_MOVE))
{ {
i_nextMoveTime.Update(i_nextMoveTime.GetExpiry()); // Expire the timer i_nextMoveTime.Reset(0); // Expire the timer
creature.clearUnitState(UNIT_STAT_ROAMING_MOVE); creature.clearUnitState(UNIT_STAT_ROAMING_MOVE);
return true; return true;
} }
i_nextMoveTime.Update(diff);
if (i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.CanFly())
creature.clearUnitState(UNIT_STAT_ROAMING_MOVE);
if (!i_destinationHolder.HasArrived() && creature.IsStopped())
creature.addUnitState(UNIT_STAT_ROAMING_MOVE);
CreatureTraveller traveller(creature); CreatureTraveller traveller(creature);
if (i_destinationHolder.UpdateTraveller(traveller, diff, false, true)) if (i_destinationHolder.UpdateTraveller(traveller, diff, false, true))
{ {
if (!IsActive(creature)) // force stop processing (movement can move out active zone with cleanup movegens list) if (!IsActive(creature)) // force stop processing (movement can move out active zone with cleanup movegens list)
return true; // not expire now, but already lost return true; // not expire now, but already lost
}
i_nextMoveTime.Update(diff);
if (i_nextMoveTime.Passed()) if (i_nextMoveTime.Passed())
{ _setRandomLocation(creature);
if (creature.CanFly())
creature.AddSplineFlag(SPLINEFLAG_FLYING);
else
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
_setRandomLocation(creature);
}
else if (creature.IsPet() && creature.GetOwner() && !creature.IsWithinDist(creature.GetOwner(), PET_FOLLOW_DIST+2.5f))
{
creature.AddSplineFlag(SPLINEFLAG_WALKMODE);
_setRandomLocation(creature);
}
}
return true; return true;
} }

View file

@ -74,13 +74,14 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T &owner)
if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize ) if( i_destinationHolder.HasDestination() && i_destinationHolder.GetDestinationDiff(x,y,z) < bothObjectSize )
return; return;
*/ */
Traveller<T> traveller(owner);
i_destinationHolder.SetDestination(traveller, x, y, z);
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly()) if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_FLYING); ((Creature&)owner).AddSplineFlag(SPLINEFLAG_FLYING);
i_targetReached = false;
i_recalculateTravel = false;
D::_addUnitStateMove(owner);
Traveller<T> traveller(owner);
i_destinationHolder.SetDestination(traveller, x, y, z);
} }
template<> template<>
@ -140,52 +141,35 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
} }
Traveller<T> traveller(owner); Traveller<T> traveller(owner);
if (!i_destinationHolder.HasDestination())
_setTargetLocation(owner);
if (owner.IsStopped() && !i_destinationHolder.HasArrived())
{
D::_addUnitStateMove(owner);
if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->CanFly())
((Creature&)owner).AddSplineFlag(SPLINEFLAG_FLYING);
i_destinationHolder.StartTravel(traveller);
return true;
}
if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false)) if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false))
{ {
if (!IsActive(owner)) // force stop processing (movement can move out active zone with cleanup movegens list) if (!IsActive(owner)) // force stop processing (movement can move out active zone with cleanup movegens list)
return true; // not expire now, but already lost return true;
// put targeted movement generators on a higher priority
if (owner.GetObjectBoundingRadius())
i_destinationHolder.ResetUpdate(50); i_destinationHolder.ResetUpdate(50);
float dist = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius() + sWorld.getConfig(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE);
//More distance let have better performance, less distance let have more sensitive reaction at target move. //More distance let have better performance, less distance let have more sensitive reaction at target move.
float dist = i_target->GetObjectBoundingRadius() + owner.GetObjectBoundingRadius()
// try to counter precision differences + sWorld.getConfig(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE);
if (i_destinationHolder.GetDistance3dFromDestSq(*i_target.getTarget()) >= dist * dist) if (i_destinationHolder.GetDistance3dFromDestSq(*i_target.getTarget()) > dist * dist)
{ _setTargetLocation(owner);
owner.SetInFront(i_target.getTarget()); // Set new Angle For Map::
_setTargetLocation(owner); //Calculate New Dest and Send data To Player
} }
// Update the Angle of the target only for Map::, no need to send packet for player
else if (!i_angle && !owner.HasInArc(0.01f, i_target.getTarget()))
owner.SetInFront(i_target.getTarget());
if ((owner.IsStopped() && !i_destinationHolder.HasArrived()) || i_recalculateTravel) if (i_destinationHolder.HasArrived())
{ {
i_recalculateTravel = false; if (i_angle == 0.f && !owner.HasInArc(0.01f, i_target.getTarget()))
//Angle update will take place into owner.StopMoving()
owner.SetInFront(i_target.getTarget()); owner.SetInFront(i_target.getTarget());
owner.StopMoving(); if (!i_targetReached)
{
i_targetReached = true;
static_cast<D*>(this)->_reachTarget(owner); static_cast<D*>(this)->_reachTarget(owner);
} }
} }
else
{
if (i_recalculateTravel)
_setTargetLocation(owner);
}
return true; return true;
} }

View file

@ -38,12 +38,12 @@ class MANGOS_DLL_SPEC TargetedMovementGeneratorMedium
: public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase : public MovementGeneratorMedium< T, D >, public TargetedMovementGeneratorBase
{ {
protected: protected:
TargetedMovementGeneratorMedium() TargetedMovementGeneratorMedium(Unit &target, float offset = 0.f, float angle = 0.f) :
: TargetedMovementGeneratorBase(), i_offset(0), i_angle(0), i_recalculateTravel(false) {} TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle),
TargetedMovementGeneratorMedium(Unit &target) i_recalculateTravel(false), i_targetReached(false)
: TargetedMovementGeneratorBase(target), i_offset(0), i_angle(0), i_recalculateTravel(false) {} {
TargetedMovementGeneratorMedium(Unit &target, float offset, float angle) }
: TargetedMovementGeneratorBase(target), i_offset(offset), i_angle(angle), i_recalculateTravel(false) {}
~TargetedMovementGeneratorMedium() {} ~TargetedMovementGeneratorMedium() {}
public: public:
@ -67,7 +67,8 @@ class MANGOS_DLL_SPEC TargetedMovementGeneratorMedium
float i_offset; float i_offset;
float i_angle; float i_angle;
DestinationHolder< Traveller<T> > i_destinationHolder; DestinationHolder< Traveller<T> > i_destinationHolder;
bool i_recalculateTravel; bool i_recalculateTravel : 1;
bool i_targetReached : 1;
}; };
template<class T> template<class T>

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11708" #define REVISION_NR "11709"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__