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[12038] Use bitmask for chat tag.
Thanks to stfx for porting Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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d563c6576d
commit
fd6c2e1751
6 changed files with 28 additions and 19 deletions
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@ -1606,23 +1606,22 @@ void Player::ToggleDND()
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ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND);
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}
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uint8 Player::chatTag() const
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uint8 Player::GetChatTag() const
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{
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// it's bitmask
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// 0x1 - afk
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// 0x2 - dnd
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// 0x4 - gm
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// 0x8 - ??
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if (isGMChat()) // Always show GM icons if activated
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return 4;
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uint8 tag = CHAT_TAG_NONE;
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if (isAFK())
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return 1;
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tag |= CHAT_TAG_AFK;
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if (isDND())
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return 3;
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tag |= CHAT_TAG_DND;
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if (isGMChat())
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tag |= CHAT_TAG_GM;
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_COMMENTATOR))
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tag |= CHAT_TAG_COM;
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER))
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tag |= CHAT_TAG_DEV;
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return 0;
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return tag;
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}
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bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
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@ -18431,7 +18430,7 @@ void Player::BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string
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*data << ObjectGuid(GetObjectGuid());
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*data << uint32(text.length()+1);
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*data << text;
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*data << uint8(chatTag());
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*data << uint8(GetChatTag());
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}
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void Player::Say(const std::string& text, const uint32 language)
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