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[c12532] Use Filter log for grid unloading messages
(based on commit [12385] - e3136c2)
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16ecfbcf4d
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2 changed files with 3 additions and 3 deletions
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@ -781,7 +781,7 @@ bool Map::UnloadGrid(const uint32& x, const uint32& y, bool pForce)
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if (!pForce && ActiveObjectsNearGrid(x, y))
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return false;
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DEBUG_LOG("Unloading grid[%u,%u] for map %u", x, y, i_id);
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DEBUG_FILTER_LOG(LOG_FILTER_MAP_LOADING, "Unloading grid[%u,%u] for map %u", x, y, i_id);
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ObjectGridUnloader unloader(*grid);
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// Finish remove and delete all creatures with delayed remove before moving to respawn grids
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@ -810,7 +810,7 @@ bool Map::UnloadGrid(const uint32& x, const uint32& y, bool pForce)
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m_TerrainData->Unload(gx, gy);
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}
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DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x, y, i_id);
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DEBUG_FILTER_LOG(LOG_FILTER_MAP_LOADING, "Unloading grid[%u,%u] for map %u finished", x, y, i_id);
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return true;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12531"
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#define REVISION_NR "12532"
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#endif // __REVISION_NR_H__
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