[c12532] Use Filter log for grid unloading messages

(based on commit [12385] - e3136c2)
This commit is contained in:
Schmoozerd 2013-03-03 17:35:12 +02:00 committed by Antz
parent 16ecfbcf4d
commit fd6d107f7e
2 changed files with 3 additions and 3 deletions

View file

@ -781,7 +781,7 @@ bool Map::UnloadGrid(const uint32& x, const uint32& y, bool pForce)
if (!pForce && ActiveObjectsNearGrid(x, y))
return false;
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x, y, i_id);
DEBUG_FILTER_LOG(LOG_FILTER_MAP_LOADING, "Unloading grid[%u,%u] for map %u", x, y, i_id);
ObjectGridUnloader unloader(*grid);
// Finish remove and delete all creatures with delayed remove before moving to respawn grids
@ -810,7 +810,7 @@ bool Map::UnloadGrid(const uint32& x, const uint32& y, bool pForce)
m_TerrainData->Unload(gx, gy);
}
DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x, y, i_id);
DEBUG_FILTER_LOG(LOG_FILTER_MAP_LOADING, "Unloading grid[%u,%u] for map %u finished", x, y, i_id);
return true;
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12531"
#define REVISION_NR "12532"
#endif // __REVISION_NR_H__