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[7227] Implement prismatic sockets. Related code cleanups.
Big thanks to TOM_RUS for help in reseach!
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2c7216ac8c
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10 changed files with 134 additions and 42 deletions
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@ -214,7 +214,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
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&Spell::EffectNULL, //154 unused
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&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
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&Spell::EffectNULL, //156 Add Socket
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&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
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&Spell::EffectCreateItem, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
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&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
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&Spell::EffectRenamePet //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
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@ -3785,7 +3785,7 @@ void Spell::EffectTradeSkill(uint32 /*i*/)
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// ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75);
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}
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void Spell::EffectEnchantItemPerm(uint32 i)
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void Spell::EffectEnchantItemPerm(uint32 effect_idx)
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{
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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@ -3794,9 +3794,10 @@ void Spell::EffectEnchantItemPerm(uint32 i)
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Player* p_caster = (Player*)m_caster;
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// not grow at item use at item case
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p_caster->UpdateCraftSkill(m_spellInfo->Id);
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uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
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uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
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if (!enchant_id)
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return;
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@ -3826,6 +3827,64 @@ void Spell::EffectEnchantItemPerm(uint32 i)
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item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
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}
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void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
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{
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (!itemTarget)
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return;
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Player* p_caster = (Player*)m_caster;
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uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
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if (!enchant_id)
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return;
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SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if(!pEnchant)
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return;
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// support only enchantings with add socket in this slot
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{
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bool add_socket = false;
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for(int i = 0; i < 3; ++i)
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{
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if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
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{
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add_socket = true;
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break;
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}
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}
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if(!add_socket)
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{
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sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (u), not suppoted yet.",
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m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
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return;
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}
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}
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// item can be in trade slot and have owner diff. from caster
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Player* item_owner = itemTarget->GetOwner();
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if(!item_owner)
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return;
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if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
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{
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sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
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p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
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itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
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item_owner->GetName(),item_owner->GetSession()->GetAccountId());
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}
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// remove old enchanting before applying new if equipped
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item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
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itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
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// add new enchanting if equipped
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item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
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}
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void Spell::EffectEnchantItemTmp(uint32 i)
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{
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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