[7227] Implement prismatic sockets. Related code cleanups.

Big thanks to TOM_RUS for help in reseach!
This commit is contained in:
VladimirMangos 2009-02-04 02:06:42 +03:00
parent 2c7216ac8c
commit fdd8176d74
10 changed files with 134 additions and 42 deletions

View file

@ -286,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
SetState(ITEM_CHANGED); // save new time in database
SetState(ITEM_CHANGED, owner); // save new time in database
}
void Item::SaveToDB()

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@ -165,6 +165,8 @@ enum EnchantmentSlot
#define MAX_VISIBLE_ITEM_OFFSET 18 // 18 fields per visible item (creator(2) + enchantments(13) + properties(1) + seed(1) + pad(1))
#define MAX_GEM_SOCKETS 3 // (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT)
enum EnchantmentOffset
{
ENCHANTMENT_ID_OFFSET = 0,

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@ -1109,55 +1109,80 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
CHECK_PACKET_SIZE(recv_data,8*4);
CHECK_PACKET_SIZE(recv_data,8+8*MAX_GEM_SOCKETS);
uint64 guids[4];
for(int i = 0; i < 4; i++)
recv_data >> guids[i];
uint64 item_guid;
uint64 gem_guids[MAX_GEM_SOCKETS];
if(!guids[0])
recv_data >> item_guid;
if(!item_guid)
return;
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
recv_data >> gem_guids[i];
//cheat -> tried to socket same gem multiple times
if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3])))
if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
(gem_guids[1] && (gem_guids[1] == gem_guids[2])))
return;
Item *itemTarget = _player->GetItemByGuid(guids[0]);
Item *itemTarget = _player->GetItemByGuid(item_guid);
if(!itemTarget) //missing item to socket
return;
ItemPrototype const* itemProto = itemTarget->GetProto();
if(!itemProto)
return;
//this slot is excepted when applying / removing meta gem bonus
uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT;
Item *Gems[3];
for(int i = 0; i < 3; i++)
Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL;
Item *Gems[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
GemPropertiesEntry const *GemProps[3];
for(int i = 0; i < 3; ++i) //get geminfo from dbc storage
{
GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
{
if (!GemProps[i])
continue;
// tried to put gem in socket where no socket exists (take care about prismatic sockets)
if (!itemProto->Socket[i].Color)
{
// no prismatic socket
if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
return;
// not first not-colored (not normaly used) socket
if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
return;
// ok, this is first not colored socket for item with prismatic socket
}
for(int i = 0; i < 3; ++i) //check for hack maybe
{
// tried to put gem in socket where no socket exists / tried to put normal gem in meta socket
// tried to put normal gem in meta socket
if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
return;
// tried to put meta gem in normal socket
if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color ||
itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META ||
itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) )
if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
return;
}
uint32 GemEnchants[3], OldEnchants[3];
for(int i = 0; i < 3; ++i) //get new and old enchantments
uint32 GemEnchants[MAX_GEM_SOCKETS];
uint32 OldEnchants[MAX_GEM_SOCKETS];
for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
{
GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
}
// check unique-equipped conditions
for(int i = 0; i < 3; ++i)
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED))
{
@ -1172,7 +1197,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
}
// continue check for case when attempt add 2 similar unique equipped gems in one item.
for (int j = 0; j < 3; ++j)
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId))
{
@ -1180,7 +1205,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
return;
}
}
for (int j = 0; j < 3; ++j)
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
if (OldEnchants[j])
{
@ -1204,20 +1229,20 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
//if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
//remove ALL enchants
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
for(int i = 0; i < 3; ++i)
for(int i = 0; i < MAX_GEM_SOCKETS; ++i)
{
if(GemEnchants[i])
{
itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
if(Item* guidItem = _player->GetItemByGuid(guids[i + 1]))
if(Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
_player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true );
}
}
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
_player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state

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@ -12058,6 +12058,9 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
// processed in Player::CastItemUseSpell
break;
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
// nothing do..
break;
default:
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;

View file

@ -674,7 +674,7 @@ enum SpellEffects
SPELL_EFFECT_153 = 153,
SPELL_EFFECT_154 = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ADD_SOCKET = 156,
SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,

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@ -599,6 +599,7 @@ void Spell::FillTargetMap()
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_PROSPECTING:
case SPELL_EFFECT_MILLING:
@ -5066,6 +5067,7 @@ uint8 Spell::CheckItems()
break;
}
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
{
Item* targetItem = m_targets.getItemTarget();
if(!targetItem)

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@ -319,6 +319,7 @@ class Spell
void EffectQuestFail(uint32 i);
void EffectActivateRune(uint32 i);
void EffectTitanGrip(uint32 i);
void EffectEnchantItemPrismatic(uint32 i);
Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL );
~Spell();

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@ -214,7 +214,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry
&Spell::EffectNULL, //154 unused
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
&Spell::EffectNULL, //156 Add Socket
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
&Spell::EffectCreateItem, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
&Spell::EffectRenamePet //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
@ -3785,7 +3785,7 @@ void Spell::EffectTradeSkill(uint32 /*i*/)
// ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75);
}
void Spell::EffectEnchantItemPerm(uint32 i)
void Spell::EffectEnchantItemPerm(uint32 effect_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@ -3794,9 +3794,10 @@ void Spell::EffectEnchantItemPerm(uint32 i)
Player* p_caster = (Player*)m_caster;
// not grow at item use at item case
p_caster->UpdateCraftSkill(m_spellInfo->Id);
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
if (!enchant_id)
return;
@ -3826,6 +3827,64 @@ void Spell::EffectEnchantItemPerm(uint32 i)
item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
if (!itemTarget)
return;
Player* p_caster = (Player*)m_caster;
uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx];
if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if(!pEnchant)
return;
// support only enchantings with add socket in this slot
{
bool add_socket = false;
for(int i = 0; i < 3; ++i)
{
if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
}
}
if(!add_socket)
{
sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (u), not suppoted yet.",
m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
}
// item can be in trade slot and have owner diff. from caster
Player* item_owner = itemTarget->GetOwner();
if(!item_owner)
return;
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false);
itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true);
}
void Spell::EffectEnchantItemTmp(uint32 i)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)

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@ -1273,14 +1273,14 @@ struct SpellItemEnchantmentEntry
uint32 amount[3]; // 5-7 m_effectPointsMin[3]
//uint32 amount2[3] // 8-10 m_effectPointsMax[3]
uint32 spellid[3]; // 11-13 m_effectArg[3]
char* description[16]; // 14-30 m_name_lang[16]
//uint32 descriptionFlags; // 31 name flags
uint32 aura_id; // 32 m_itemVisual
uint32 slot; // 33 m_flags
uint32 GemID; // 34 m_src_itemID
uint32 EnchantmentCondition; // 35 m_condition_id
//uint32 requiredSkill; // 36 m_requiredSkillID
//uint32 requiredSkillValue; // 37 m_requiredSkillRank
char* description[16]; // 14-29 m_name_lang[16]
//uint32 descriptionFlags; // 30 name flags
uint32 aura_id; // 31 m_itemVisual
uint32 slot; // 32 m_flags
uint32 GemID; // 33 m_src_itemID
uint32 EnchantmentCondition; // 34 m_condition_id
//uint32 requiredSkill; // 35 m_requiredSkillID
//uint32 requiredSkillValue; // 36 m_requiredSkillRank
};
struct SpellItemEnchantmentConditionEntry

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7226"
#define REVISION_NR "7227"
#endif // __REVISION_NR_H__