[9686] Implement support weekly quests cooldowns.

Part code provided by zhenya.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
GriffonHeart 2010-04-07 04:10:52 +04:00 committed by VladimirMangos
parent e45d165a8e
commit fdddf9188a
13 changed files with 197 additions and 11 deletions

View file

@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_9680_01_characters_character_stats` bit(1) default NULL
`required_9686_01_characters_character_queststatus_weekly` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -716,6 +716,27 @@ LOCK TABLES `character_queststatus_daily` WRITE;
/*!40000 ALTER TABLE `character_queststatus_daily` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_queststatus_weekly`
--
DROP TABLE IF EXISTS `character_queststatus_weekly`;
CREATE TABLE `character_queststatus_weekly` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
--
-- Dumping data for table `character_queststatus_weekly`
--
LOCK TABLES `character_queststatus_weekly` WRITE;
/*!40000 ALTER TABLE `character_queststatus_weekly` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_queststatus_weekly` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_reputation`
--
@ -1561,7 +1582,8 @@ UNLOCK TABLES;
DROP TABLE IF EXISTS `saved_variables`;
CREATE TABLE `saved_variables` (
`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0'
`NextArenaPointDistributionTime` bigint(40) UNSIGNED NOT NULL DEFAULT '0',
`NextWeeklyQuestResetTime` bigint(40) unsigned NOT NULL default '0'
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Variable Saves';
--

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@ -0,0 +1,13 @@
ALTER TABLE character_db_version CHANGE COLUMN required_9680_01_characters_character_stats required_9686_01_characters_character_queststatus_weekly bit;
DROP TABLE IF EXISTS `character_queststatus_weekly`;
CREATE TABLE `character_queststatus_weekly` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`quest` int(11) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
PRIMARY KEY (`guid`,`quest`),
KEY `idx_guid` (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Player System';
ALTER TABLE `saved_variables`
ADD COLUMN `NextWeeklyQuestResetTime` bigint(40) unsigned NOT NULL default '0' AFTER `NextArenaPointDistributionTime`;

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@ -103,6 +103,7 @@ pkgdata_DATA = \
9661_01_characters_character_talent.sql \
9663_01_mangos_mangos_string.sql \
9680_01_characters_character_stats.sql \
9686_01_characters_character_queststatus_weekly.sql \
README
## Additional files to include when running 'make dist'
@ -186,4 +187,5 @@ EXTRA_DIST = \
9661_01_characters_character_talent.sql \
9663_01_mangos_mangos_string.sql \
9680_01_characters_character_stats.sql \
9686_01_characters_character_queststatus_weekly.sql \
README

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@ -79,6 +79,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT spec,button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));

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@ -3422,6 +3422,12 @@ void ObjectMgr::LoadQuests()
qinfo->QuestFlags &= QUEST_MANGOS_FLAGS_DB_ALLOWED;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
qinfo->QuestFlags &= QUEST_FLAGS_DAILY;
}
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
@ -3431,6 +3437,15 @@ void ObjectMgr::LoadQuests()
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->QuestFlags & QUEST_MANGOS_FLAGS_REPEATABLE))
{
sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
qinfo->QuestFlags |= QUEST_MANGOS_FLAGS_REPEATABLE;
}
}
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
{
// at auto-reward can be rewarded only RewChoiceItemId[0]

View file

@ -12862,7 +12862,7 @@ void Player::SendPreparedQuest(uint64 guid)
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
// Send completable on repeatable and autoCompletable quest if player don't have quest
// TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly())
PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
else
PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
@ -12979,7 +12979,7 @@ bool Player::CanSeeStartQuest( Quest const *pQuest )
if( SatisfyQuestRace( pQuest, false ) && SatisfyQuestSkillOrClass( pQuest, false ) &&
SatisfyQuestExclusiveGroup( pQuest, false ) && SatisfyQuestReputation( pQuest, false ) &&
SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) && SatisfyQuestWeek( pQuest, false ) )
{
return getLevel() + sWorld.getConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
}
@ -12994,7 +12994,7 @@ bool Player::CanTakeQuest( Quest const *pQuest, bool msg )
&& SatisfyQuestSkillOrClass( pQuest, msg ) && SatisfyQuestReputation( pQuest, msg )
&& SatisfyQuestPreviousQuest( pQuest, msg ) && SatisfyQuestTimed( pQuest, msg )
&& SatisfyQuestNextChain( pQuest, msg ) && SatisfyQuestPrevChain( pQuest, msg )
&& SatisfyQuestDay( pQuest, msg );
&& SatisfyQuestDay( pQuest, msg ) && SatisfyQuestWeek( pQuest, msg );
}
bool Player::CanAddQuest( Quest const *pQuest, bool msg )
@ -13110,7 +13110,7 @@ bool Player::CanRewardQuest( Quest const *pQuest, bool msg )
return false;
// daily quest can't be rewarded (25 daily quest already completed)
if (!SatisfyQuestDay(pQuest,true))
if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
return false;
// rewarded and not repeatable quest (only cheating case, then ignore without message)
@ -13397,6 +13397,9 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
}
if (pQuest->IsWeekly())
SetWeeklyQuestStatus(quest_id);
if (!pQuest->IsRepeatable())
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
else
@ -13728,7 +13731,7 @@ bool Player::SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg )
// not allow have daily quest if daily quest from exclusive group already recently completed
Quest const* Nquest = sObjectMgr.GetQuestTemplate(exclude_Id);
if (!SatisfyQuestDay(Nquest, false))
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
{
if( msg )
SendCanTakeQuestResponse( INVALIDREASON_DONT_HAVE_REQ );
@ -13830,6 +13833,15 @@ bool Player::SatisfyQuestDay( Quest const* qInfo, bool msg )
return true;
}
bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
{
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
return true;
// if not found in cooldown list
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
}
bool Player::GiveQuestSourceItem( Quest const *pQuest )
{
uint32 srcitem = pQuest->GetSrcItemId();
@ -15130,6 +15142,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// after spell load, learn rewarded spell if need also
_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
_LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
_LoadTalents(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTALENTS));
@ -15915,6 +15928,35 @@ void Player::_LoadDailyQuestStatus(QueryResult *result)
m_DailyQuestChanged = false;
}
void Player::_LoadWeeklyQuestStatus(QueryResult *result)
{
m_weeklyquests.clear();
//QueryResult *result = CharacterDatabase.PQuery("SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GetGUIDLow());
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 quest_id = fields[0].GetUInt32();
Quest const* pQuest = sObjectMgr.GetQuestTemplate(quest_id);
if (!pQuest)
continue;
m_weeklyquests.insert(quest_id);
sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while( result->NextRow() );
delete result;
}
m_WeeklyQuestChanged = false;
}
void Player::_LoadSpells(QueryResult *result)
{
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
@ -16500,6 +16542,7 @@ void Player::SaveToDB()
_SaveInventory();
_SaveQuestStatus();
_SaveDailyQuestStatus();
_SaveWeeklyQuestStatus();
_SaveSpells();
_SaveSpellCooldowns();
_SaveActions();
@ -16818,6 +16861,23 @@ void Player::_SaveDailyQuestStatus()
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
}
void Player::_SaveWeeklyQuestStatus()
{
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
return;
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
{
uint32 quest_id = *iter;
CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
}
m_WeeklyQuestChanged = false;
}
void Player::_SaveSkills()
{
@ -19521,6 +19581,12 @@ void Player::SetDailyQuestStatus( uint32 quest_id )
}
}
void Player::SetWeeklyQuestStatus( uint32 quest_id )
{
m_weeklyquests.insert(quest_id);
m_WeeklyQuestChanged = true;
}
void Player::ResetDailyQuestStatus()
{
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
@ -19531,6 +19597,16 @@ void Player::ResetDailyQuestStatus()
m_lastDailyQuestTime = 0;
}
void Player::ResetWeeklyQuestStatus()
{
if (m_weeklyquests.empty())
return;
m_weeklyquests.clear();
// DB data deleted in caller
m_WeeklyQuestChanged = false;
}
BattleGround* Player::GetBattleGround() const
{
if(GetBattleGroundId()==0)

View file

@ -910,7 +910,8 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOADMAILS = 23,
PLAYER_LOGIN_QUERY_LOADMAILEDITEMS = 24,
PLAYER_LOGIN_QUERY_LOADTALENTS = 25,
MAX_PLAYER_LOGIN_QUERY = 26
PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS = 26,
MAX_PLAYER_LOGIN_QUERY = 27
};
enum PlayerDelayedOperations
@ -1346,6 +1347,7 @@ class MANGOS_DLL_SPEC Player : public Unit
bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
bool SatisfyQuestDay( Quest const* qInfo, bool msg );
bool SatisfyQuestWeek( Quest const* qInfo, bool msg );
bool GiveQuestSourceItem( Quest const *pQuest );
bool TakeQuestSourceItem( uint32 quest_id, bool msg );
bool GetQuestRewardStatus( uint32 quest_id ) const;
@ -1353,7 +1355,9 @@ class MANGOS_DLL_SPEC Player : public Unit
void SetQuestStatus( uint32 quest_id, QuestStatus status );
void SetDailyQuestStatus( uint32 quest_id );
void SetWeeklyQuestStatus( uint32 quest_id );
void ResetDailyQuestStatus();
void ResetWeeklyQuestStatus();
uint16 FindQuestSlot( uint32 quest_id ) const;
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
@ -2314,6 +2318,7 @@ class MANGOS_DLL_SPEC Player : public Unit
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
typedef std::set<uint32> QuestSet;
QuestSet m_timedquests;
QuestSet m_weeklyquests;
uint64 m_divider;
uint32 m_ingametime;
@ -2330,6 +2335,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _LoadMailedItems(QueryResult *result);
void _LoadQuestStatus(QueryResult *result);
void _LoadDailyQuestStatus(QueryResult *result);
void _LoadWeeklyQuestStatus(QueryResult *result);
void _LoadGroup(QueryResult *result);
void _LoadSkills(QueryResult *result);
void _LoadSpells(QueryResult *result);
@ -2353,6 +2359,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _SaveMail();
void _SaveQuestStatus();
void _SaveDailyQuestStatus();
void _SaveWeeklyQuestStatus();
void _SaveSkills();
void _SaveSpells();
void _SaveEquipmentSets();
@ -2452,6 +2459,7 @@ class MANGOS_DLL_SPEC Player : public Unit
uint32 tradeGold;
bool m_DailyQuestChanged;
bool m_WeeklyQuestChanged;
time_t m_lastDailyQuestTime;
uint32 m_drunkTimer;

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@ -239,6 +239,8 @@ class Quest
bool IsAutoComplete() const { return QuestMethod ? false : true; }
uint32 GetFlags() const { return QuestFlags; }
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];

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@ -610,7 +610,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF) )
{
if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
result2 = DIALOG_STATUS_AVAILABLE_REP;
else
result2 = DIALOG_STATUS_AVAILABLE;

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@ -89,6 +89,7 @@ World::World()
m_maxQueuedSessionCount = 0;
m_resultQueue = NULL;
m_NextDailyQuestReset = 0;
m_NextWeeklyQuestReset = 0;
m_scheduledScripts = 0;
m_defaultDbcLocale = LOCALE_enUS;
@ -1267,6 +1268,9 @@ void World::SetInitialWorldSettings()
sLog.outString("Calculate next daily quest reset time..." );
InitDailyQuestResetTime();
sLog.outString("Calculate next weekly quest reset time..." );
InitWeeklyQuestResetTime();
sLog.outString("Starting objects Pooling system..." );
sPoolMgr.Initialize();
@ -1346,6 +1350,12 @@ void World::Update(uint32 diff)
m_NextDailyQuestReset += DAY;
}
if(m_gameTime > m_NextWeeklyQuestReset)
{
ResetWeeklyQuests();
m_NextWeeklyQuestReset += WEEK;
}
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
@ -1874,6 +1884,27 @@ void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId
}
}
void World::InitWeeklyQuestResetTime()
{
QueryResult * result = CharacterDatabase.Query("SELECT NextWeeklyQuestResetTime FROM saved_variables");
if (!result)
{
m_NextWeeklyQuestReset = time_t(m_gameTime + WEEK);
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
}
else
{
m_NextWeeklyQuestReset = time_t((*result)[0].GetUInt64());
// move to just before if need
time_t cur = time(NULL);
if(m_NextWeeklyQuestReset < cur)
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
delete result;
}
}
void World::InitDailyQuestResetTime()
{
time_t mostRecentQuestTime;
@ -1922,6 +1953,18 @@ void World::ResetDailyQuests()
itr->second->GetPlayer()->ResetDailyQuestStatus();
}
void World::ResetWeeklyQuests()
{
sLog.outDetail("Weekly quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
CharacterDatabase.PExecute("UPDATE saved_variables SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
}
void World::SetPlayerLimit( int32 limit, bool needUpdate )
{
if (limit < -SEC_ADMINISTRATOR)

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@ -486,6 +486,7 @@ class World
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Next daily quests reset time
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
@ -586,7 +587,9 @@ class World
void _UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId);
void InitDailyQuestResetTime();
void InitWeeklyQuestResetTime();
void ResetDailyQuests();
void ResetWeeklyQuests();
private:
void setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue);
void setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue);
@ -656,6 +659,7 @@ class World
// next daily quests reset time
time_t m_NextDailyQuestReset;
time_t m_NextWeeklyQuestReset;
//Player Queue
Queue m_QueuedPlayer;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9685"
#define REVISION_NR "9686"
#endif // __REVISION_NR_H__

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@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_9680_01_characters_character_stats"
#define REVISION_DB_CHARACTERS "required_9686_01_characters_character_queststatus_weekly"
#define REVISION_DB_MANGOS "required_9663_01_mangos_mangos_string"
#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
#endif // __REVISION_SQL_H__