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[Rel21] Stage 1 of updates for Rel21 Build System
This commit is contained in:
parent
13292befd6
commit
fdefc0869a
1951 changed files with 40474 additions and 252610 deletions
135
src/shared/Threading/DelayExecutor.cpp
Normal file
135
src/shared/Threading/DelayExecutor.cpp
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@ -0,0 +1,135 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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||||
*
|
||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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}
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DelayExecutor::DelayExecutor()
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: pre_svc_hook_(0), post_svc_hook_(0), activated_(false)
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{
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}
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DelayExecutor::~DelayExecutor()
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{
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!activated())
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return -1;
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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}
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int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (activated())
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return -1;
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if (num_threads < 1)
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return -1;
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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queue_.queue()->activate();
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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activated(true);
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return true;
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}
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int DelayExecutor::execute(ACE_Method_Request* new_req)
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{
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if (new_req == NULL)
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return -1;
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if (queue_.enqueue(new_req, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
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{
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delete new_req;
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ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
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}
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return 0;
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}
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bool DelayExecutor::activated()
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{
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return activated_;
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}
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void DelayExecutor::activated(bool s)
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{
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activated_ = s;
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}
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61
src/shared/Threading/DelayExecutor.h
Normal file
61
src/shared/Threading/DelayExecutor.h
Normal file
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@ -0,0 +1,61 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef _M_DELAY_EXECUTOR_H
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#define _M_DELAY_EXECUTOR_H
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#include <ace/Task.h>
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#include <ace/Activation_Queue.h>
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#include <ace/Method_Request.h>
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class DelayExecutor : protected ACE_Task_Base
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{
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public:
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DelayExecutor();
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virtual ~DelayExecutor();
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static DelayExecutor* instance();
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int execute(ACE_Method_Request* new_req);
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int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
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int deactivate();
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bool activated();
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virtual int svc();
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private:
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ACE_Activation_Queue queue_;
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ACE_Method_Request* pre_svc_hook_;
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ACE_Method_Request* post_svc_hook_;
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bool activated_;
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void activated(bool s);
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};
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#endif // _M_DELAY_EXECUTOR_H
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247
src/shared/Threading/Threading.cpp
Normal file
247
src/shared/Threading/Threading.cpp
Normal file
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@ -0,0 +1,247 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
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||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Threading.h"
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#include "Utilities/Errors.h"
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#include <ace/OS_NS_unistd.h>
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#include <ace/Sched_Params.h>
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#include <vector>
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using namespace ACE_Based;
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ThreadPriority::ThreadPriority()
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{
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for (int i = Idle; i < MAXPRIORITYNUM; ++i)
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{ m_priority[i] = ACE_THR_PRI_OTHER_DEF; }
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m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER);
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m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER);
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std::vector<int> _tmp;
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ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER;
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ACE_Sched_Priority_Iterator pr_iter(_policy);
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while (pr_iter.more())
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{
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_tmp.push_back(pr_iter.priority());
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pr_iter.next();
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}
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MANGOS_ASSERT(!_tmp.empty());
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if (_tmp.size() >= MAXPRIORITYNUM)
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{
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const size_t max_pos = _tmp.size();
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size_t min_pos = 1;
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size_t norm_pos = 0;
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for (size_t i = 0; i < max_pos; ++i)
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{
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if (_tmp[i] == ACE_THR_PRI_OTHER_DEF)
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{
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norm_pos = i + 1;
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break;
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}
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}
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// since we have only 7(seven) values in enum Priority
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// and 3 we know already (Idle, Normal, Realtime) so
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// we need to split each list [Idle...Normal] and [Normal...Realtime]
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// into pieces
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const size_t _divider = 4;
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size_t _div = (norm_pos - min_pos) / _divider;
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if (_div == 0)
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{ _div = 1; }
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min_pos = (norm_pos - 1);
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m_priority[Low] = _tmp[min_pos -= _div];
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m_priority[Lowest] = _tmp[min_pos -= _div ];
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_div = (max_pos - norm_pos) / _divider;
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if (_div == 0)
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{ _div = 1; }
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min_pos = norm_pos - 1;
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m_priority[High] = _tmp[min_pos += _div];
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m_priority[Highest] = _tmp[min_pos += _div];
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}
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}
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int ThreadPriority::getPriority(Priority p) const
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{
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if (p < Idle)
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{ p = Idle; }
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if (p > Realtime)
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{ p = Realtime; }
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return m_priority[p];
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}
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#ifndef __sun__
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# define THREADFLAG (THR_NEW_LWP | THR_JOINABLE | THR_SCHED_DEFAULT)
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#else
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# define THREADFLAG (THR_NEW_LWP | THR_JOINABLE)
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#endif
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Thread::Thread() : m_iThreadId(0), m_hThreadHandle(0), m_task(0)
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{
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}
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Thread::Thread(Runnable* instance) : m_iThreadId(0), m_hThreadHandle(0), m_task(instance)
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{
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// register reference to m_task to prevent it deeltion until destructor
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if (m_task)
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{ m_task->incReference(); }
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bool _start = start();
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MANGOS_ASSERT(_start);
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}
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Thread::~Thread()
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{
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// Wait();
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// deleted runnable object (if no other references)
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if (m_task)
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{ m_task->decReference(); }
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}
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// initialize Thread's class static member
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Thread::ThreadStorage Thread::m_ThreadStorage;
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ThreadPriority Thread::m_TpEnum;
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bool Thread::start()
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{
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if (m_task == 0 || m_iThreadId != 0)
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{ return false; }
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// incRef before spawing the thread, otherwise Thread::ThreadTask() might call decRef and delete m_task
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m_task->incReference();
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bool res = (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0);
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|
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if (res)
|
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{ m_task->decReference(); }
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return res;
|
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}
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|
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bool Thread::wait()
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||||
{
|
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if (!m_hThreadHandle || !m_task)
|
||||
{ return false; }
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||||
|
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ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1);
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int _res = ACE_Thread::join(m_hThreadHandle, &_value);
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m_iThreadId = 0;
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m_hThreadHandle = 0;
|
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|
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return (_res == 0);
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}
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|
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void Thread::destroy()
|
||||
{
|
||||
if (!m_iThreadId || !m_task)
|
||||
{ return; }
|
||||
|
||||
if (ACE_Thread::kill(m_iThreadId, -1) != 0)
|
||||
{ return; }
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m_iThreadId = 0;
|
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m_hThreadHandle = 0;
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// reference set at ACE_Thread::spawn
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m_task->decReference();
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||||
}
|
||||
|
||||
void Thread::suspend()
|
||||
{
|
||||
ACE_Thread::suspend(m_hThreadHandle);
|
||||
}
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||||
|
||||
void Thread::resume()
|
||||
{
|
||||
ACE_Thread::resume(m_hThreadHandle);
|
||||
}
|
||||
|
||||
ACE_THR_FUNC_RETURN Thread::ThreadTask(void* param)
|
||||
{
|
||||
Runnable* _task = static_cast<Runnable*>(param);
|
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_task->incReference();
|
||||
|
||||
_task->run();
|
||||
|
||||
// task execution complete, free referecne added at
|
||||
_task->decReference();
|
||||
|
||||
return (ACE_THR_FUNC_RETURN)0;
|
||||
}
|
||||
|
||||
ACE_thread_t Thread::currentId()
|
||||
{
|
||||
return ACE_Thread::self();
|
||||
}
|
||||
|
||||
ACE_hthread_t Thread::currentHandle()
|
||||
{
|
||||
ACE_hthread_t _handle;
|
||||
ACE_Thread::self(_handle);
|
||||
|
||||
return _handle;
|
||||
}
|
||||
|
||||
Thread* Thread::current()
|
||||
{
|
||||
Thread* _thread = m_ThreadStorage.ts_object();
|
||||
if (!_thread)
|
||||
{
|
||||
_thread = new Thread();
|
||||
_thread->m_iThreadId = Thread::currentId();
|
||||
_thread->m_hThreadHandle = Thread::currentHandle();
|
||||
|
||||
Thread* _oldValue = m_ThreadStorage.ts_object(_thread);
|
||||
delete _oldValue;
|
||||
}
|
||||
|
||||
return _thread;
|
||||
}
|
||||
|
||||
void Thread::setPriority(Priority type)
|
||||
{
|
||||
#ifndef __sun__
|
||||
int _priority = m_TpEnum.getPriority(type);
|
||||
int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority);
|
||||
// remove this ASSERT in case you don't want to know is thread priority change was successful or not
|
||||
MANGOS_ASSERT(_ok == 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Thread::Sleep(unsigned long msecs)
|
||||
{
|
||||
ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs));
|
||||
}
|
||||
233
src/shared/Threading/Threading.h
Normal file
233
src/shared/Threading/Threading.h
Normal file
|
|
@ -0,0 +1,233 @@
|
|||
/**
|
||||
* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
||||
*
|
||||
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
|
||||
|
||||
#ifndef THREADING_H
|
||||
#define THREADING_H
|
||||
|
||||
#include <ace/Thread.h>
|
||||
#include <ace/TSS_T.h>
|
||||
#include <ace/Atomic_Op.h>
|
||||
#include <assert.h>
|
||||
|
||||
namespace ACE_Based
|
||||
{
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
class Runnable
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
virtual ~Runnable() {}
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
virtual void run() = 0;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
void incReference() { ++m_refs; }
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
void decReference()
|
||||
{
|
||||
if (!--m_refs)
|
||||
{ delete this; }
|
||||
}
|
||||
private:
|
||||
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_refs; /**< TODO */
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
enum Priority
|
||||
{
|
||||
Idle,
|
||||
Lowest,
|
||||
Low,
|
||||
Normal,
|
||||
High,
|
||||
Highest,
|
||||
Realtime
|
||||
};
|
||||
|
||||
#define MAXPRIORITYNUM (Realtime + 1)
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
class ThreadPriority
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
ThreadPriority();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param p
|
||||
* @return int
|
||||
*/
|
||||
int getPriority(Priority p) const;
|
||||
|
||||
private:
|
||||
int m_priority[MAXPRIORITYNUM]; /**< TODO */
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
Thread();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param instance
|
||||
*/
|
||||
explicit Thread(Runnable* instance);
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
~Thread();
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
bool start();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @return bool
|
||||
*/
|
||||
bool wait();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
void destroy();
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
void suspend();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
void resume();
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param type
|
||||
*/
|
||||
void setPriority(Priority type);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param msecs
|
||||
*/
|
||||
static void Sleep(unsigned long msecs);
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @return ACE_thread_t
|
||||
*/
|
||||
static ACE_thread_t currentId();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @return ACE_hthread_t
|
||||
*/
|
||||
static ACE_hthread_t currentHandle();
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @return Thread
|
||||
*/
|
||||
static Thread* current();
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param
|
||||
*/
|
||||
Thread(const Thread&);
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param
|
||||
* @return Thread &operator
|
||||
*/
|
||||
Thread& operator=(const Thread&);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
* @param param
|
||||
* @return ACE_THR_FUNC_RETURN
|
||||
*/
|
||||
static ACE_THR_FUNC_RETURN ThreadTask(void* param);
|
||||
|
||||
ACE_thread_t m_iThreadId; /**< TODO */
|
||||
ACE_hthread_t m_hThreadHandle; /**< TODO */
|
||||
Runnable* m_task; /**< TODO */
|
||||
|
||||
/**
|
||||
* @brief
|
||||
*
|
||||
*/
|
||||
typedef ACE_TSS<Thread> ThreadStorage;
|
||||
static ThreadStorage m_ThreadStorage; /**< global object - container for Thread class representation of every thread */
|
||||
static ThreadPriority m_TpEnum; /**< use this object to determine current OS thread priority values mapped to enum Priority{} */
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue