[11933] Show Combat log entries for heals from NPCs

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Reamer 2012-03-29 21:45:33 +02:00 committed by Schmoozerd
parent a2b6888d84
commit fdfc6dece6
2 changed files with 9 additions and 9 deletions

View file

@ -6070,21 +6070,21 @@ void Unit::UnsummonAllTotems()
totem->UnSummon(); totem->UnSummon();
} }
int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical, uint32 absorb) int32 Unit::DealHeal(Unit* pVictim, uint32 addhealth, SpellEntry const* spellProto, bool critical, uint32 absorb)
{ {
int32 gain = pVictim->ModifyHealth(int32(addhealth)); int32 gain = pVictim->ModifyHealth(int32(addhealth));
Unit* unit = this; Unit* unit = this;
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType() != TOTEM_STATUE)
unit = GetOwner(); unit = GetOwner();
if (unit->GetTypeId()==TYPEID_PLAYER) // overheal = addhealth - gain
{ unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical, absorb);
// overheal = addhealth - gain
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical, absorb);
if (BattleGround *bg = ((Player*)unit)->GetBattleGround()) if (unit->GetTypeId() == TYPEID_PLAYER)
{
if (BattleGround* bg = ((Player*)unit)->GetBattleGround())
bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain); bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria) // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
@ -6094,7 +6094,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
} }
if (pVictim->GetTypeId()==TYPEID_PLAYER) if (pVictim->GetTypeId() == TYPEID_PLAYER)
{ {
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11932" #define REVISION_NR "11933"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__