[8604] Consider random enchants in chatmessage validation

This commit is contained in:
arrai 2009-10-09 02:03:42 +02:00
parent 3e6b4b529e
commit fe1560a483
4 changed files with 72 additions and 18 deletions

View file

@ -1052,6 +1052,8 @@ valid examples:
Quest const* linkedQuest;
SpellEntry const *linkedSpell;
AchievementEntry const* linkedAchievement;
ItemRandomPropertiesEntry const* itemProperty;
ItemRandomSuffixEntry const* itemSuffix;
while(!reader.eof())
{
@ -1061,6 +1063,8 @@ valid examples:
linkedQuest = NULL;
linkedSpell = NULL;
linkedAchievement = NULL;
itemProperty = NULL;
itemSuffix = NULL;
reader.ignore(255, '|');
}
@ -1177,9 +1181,47 @@ valid examples:
return false;
}
char c = reader.peek();
// the itementry is followed by several integers which describe an instance of this item
// ignore enchants etc.
// position relative after itemEntry
const uint8 randomPropertyPosition = 6;
int32 propertyId = 0;
bool negativeNumber = false;
char c;
for(uint8 i=0; i<randomPropertyPosition; ++i)
{
propertyId = 0;
negativeNumber = false;
while((c = reader.get())!=':')
{
if(c >='0' && c<='9')
{
propertyId*=10;
propertyId += c-'0';
} else if(c == '-')
negativeNumber = true;
else
return false;
}
}
if (negativeNumber)
propertyId *= -1;
if (propertyId > 0)
{
itemProperty = sItemRandomPropertiesStore.LookupEntry(propertyId);
if (!itemProperty)
return false;
}
else if(propertyId < 0)
{
itemSuffix = sItemRandomSuffixStore.LookupEntry(-propertyId);
if (!itemSuffix)
return false;
}
// ignore other integers
while ((c >= '0' && c <= '9') || c== ':')
{
reader.ignore(1);
@ -1448,22 +1490,34 @@ valid examples:
}
else if(linkedItem)
{
if (strcmp(linkedItem->Name1, buffer) != 0)
char* const* suffix = itemSuffix?itemSuffix->nameSuffix:(itemProperty?itemProperty->nameSuffix:NULL);
std::string expectedName = std::string(linkedItem->Name1);
if (suffix)
{
expectedName += " ";
expectedName += suffix[LOCALE_enUS];
}
if (expectedName != buffer)
{
ItemLocale const *il = objmgr.GetItemLocale(linkedItem->ItemId);
if (!il)
{
#ifdef MANGOS_DEBUG
sLog.outBasic("ChatHandler::isValidChatMessage linked item name doesn't is wrong and there is no localization");
#endif
return false;
}
bool foundName = false;
for(uint8 i=0; i<il->Name.size(); ++i)
for(uint8 i=LOCALE_koKR; i<MAX_LOCALE; ++i)
{
if (il->Name[i] == buffer)
int8 dbIndex = objmgr.GetIndexForLocale(LocaleConstant(i));
if (dbIndex == -1 || il == NULL || dbIndex >= il->Name.size())
// using strange database/client combinations can lead to this case
expectedName = linkedItem->Name1;
else
expectedName = il->Name[dbIndex];
if (suffix)
{
expectedName += " ";
expectedName += suffix[i];
}
if ( expectedName == buffer)
{
foundName = true;
break;