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[8334] Small cleanup in magic shield back damage code.
Also misc variable use consistence in aura hander (no any affect expected).
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parent
a2b952b15e
commit
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3 changed files with 6 additions and 8 deletions
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@ -4032,7 +4032,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
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if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
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if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
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{
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{
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uint32 mechanic = 1 << m_modifier.m_miscvalue;
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uint32 mechanic = 1 << misc;
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//immune movement impairment and loss of control
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//immune movement impairment and loss of control
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if(GetId()==42292 || GetId()==59752)
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if(GetId()==42292 || GetId()==59752)
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@ -1520,9 +1520,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
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{
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{
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alreadyDone.insert(*i);
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alreadyDone.insert(*i);
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uint32 damage=(*i)->GetModifier()->m_amount;
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uint32 damage=(*i)->GetModifier()->m_amount;
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SpellEntry const *spellProto = sSpellStore.LookupEntry((*i)->GetId());
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SpellEntry const *i_spellProto = (*i)->GetSpellProto();
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if(!spellProto)
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continue;
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//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
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//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
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//uint32 absorb;
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//uint32 absorb;
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//uint32 resist;
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//uint32 resist;
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@ -1534,13 +1532,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
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WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
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WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
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data << uint64(pVictim->GetGUID());
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data << uint64(pVictim->GetGUID());
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data << uint64(GetGUID());
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data << uint64(GetGUID());
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data << uint32(spellProto->Id);
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data << uint32(i_spellProto->Id);
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data << uint32(damage); // Damage
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data << uint32(damage); // Damage
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data << uint32(0); // Overkill
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data << uint32(0); // Overkill
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data << uint32(spellProto->SchoolMask);
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data << uint32(i_spellProto->SchoolMask);
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pVictim->SendMessageToSet(&data, true );
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pVictim->SendMessageToSet(&data, true );
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pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
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pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
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i = vDamageShields.begin();
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i = vDamageShields.begin();
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8333"
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#define REVISION_NR "8334"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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