[7776] Completed implementation of CMSG_SPELLCLICK

For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
This commit is contained in:
arrai 2009-04-29 17:44:39 +02:00
parent 6e87802fa5
commit fefe56e3c5
19 changed files with 225 additions and 39 deletions

View file

@ -102,6 +102,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
HandleReloadNpcTrainerCommand("a");
HandleReloadNpcVendorCommand("a");
HandleReloadPointsOfInterestCommand("a");
HandleReloadSpellClickSpellsCommand("a");
return true;
}
@ -429,6 +430,14 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
{
sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" );
objmgr.LoadNPCSpellClickSpells();
SendGlobalSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
}
bool ChatHandler::HandleReloadReservedNameCommand(const char*)
{
sLog.outString( "Loading ReservedNames... (`reserved_name`)" );