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[7776] Completed implementation of CMSG_SPELLCLICK
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them
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19 changed files with 225 additions and 39 deletions
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@ -95,6 +95,15 @@ extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questId;
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uint8 castFlags;
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};
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typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
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struct AreaTrigger
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{
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uint8 requiredLevel;
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@ -533,6 +542,9 @@ class ObjectMgr
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void LoadReputationOnKill();
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void LoadPointsOfInterest();
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SpellClickInfoMap mSpellClickInfoMap;
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void LoadNPCSpellClickSpells();
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void LoadWeatherZoneChances();
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void LoadGameTele();
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