mirror of
https://github.com/mangosfour/server.git
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[7776] Completed implementation of CMSG_SPELLCLICK
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them
This commit is contained in:
parent
6e87802fa5
commit
fefe56e3c5
19 changed files with 225 additions and 39 deletions
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@ -23,7 +23,7 @@ DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`required_7720_01_mangos_mangos_string` bit(1) default NULL
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`required_7776_01_mangos_npc_spellclick_spells` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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8
sql/updates/7776_01_mangos_npc_spellclick_spells.sql
Normal file
8
sql/updates/7776_01_mangos_npc_spellclick_spells.sql
Normal file
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@ -0,0 +1,8 @@
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ALTER TABLE db_version CHANGE COLUMN required_7720_01_mangos_mangos_string required_7776_01_mangos_npc_spellclick_spells bit;
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CREATE TABLE `npc_spellclick_spells` (
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`npc_entry` INT UNSIGNED NOT NULL COMMENT 'reference to creature_template',
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`spell_id` INT UNSIGNED NOT NULL COMMENT 'spell which should be casted ',
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`quest_id` INT UNSIGNED NOT NULL COMMENT 'reference to quest_template',
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`cast_flags` TINYINT UNSIGNED NOT NULL COMMENT 'first bit defines caster: 1=player, 0=creature; second bit defines target, same mapping as caster bit'
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) ENGINE = MYISAM DEFAULT CHARSET=utf8;
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@ -177,6 +177,7 @@ pkgdata_DATA = \
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7706_01_mangos_command.sql \
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7714_01_mangos_command.sql \
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7720_01_mangos_mangos_string.sql \
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7776_01_mangos_npc_spellclick_spells.sql \
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README
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## Additional files to include when running 'make dist'
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@ -334,4 +335,5 @@ EXTRA_DIST = \
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7706_01_mangos_command.sql \
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7714_01_mangos_command.sql \
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7720_01_mangos_mangos_string.sql \
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7776_01_mangos_npc_spellclick_spells.sql \
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README
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@ -420,6 +420,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPageTextsCommand, "", NULL },
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{ "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesPickpocketingCommand,"",NULL},
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{ "points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPointsOfInterestCommand, "",NULL},
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{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellClickSpellsCommand, "",NULL},
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{ "prospecting_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesProspectingCommand,"", NULL },
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{ "quest_mail_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesQuestMailCommand, "", NULL },
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{ "quest_end_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestEndScriptsCommand, "", NULL },
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@ -345,6 +345,7 @@ class ChatHandler
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bool HandleReloadNpcVendorCommand(const char* args);
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bool HandleReloadPageTextsCommand(const char* args);
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bool HandleReloadPointsOfInterestCommand(const char* args);
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bool HandleReloadSpellClickSpellsCommand(const char* args);
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bool HandleReloadQuestAreaTriggersCommand(const char* args);
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bool HandleReloadQuestEndScriptsCommand(const char* args);
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bool HandleReloadQuestStartScriptsCommand(const char* args);
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@ -208,7 +208,7 @@ void Group::ConvertToRaid()
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// update quest related GO states (quest activity dependent from raid membership)
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for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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if(Player* player = objmgr.GetPlayer(citr->guid))
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player->UpdateForQuestsGO();
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player->UpdateForQuestWorldObjects();
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}
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bool Group::AddInvite(Player *player)
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@ -302,7 +302,7 @@ bool Group::AddMember(const uint64 &guid, const char* name)
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// quest related GO state dependent from raid memebership
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if(isRaidGroup())
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player->UpdateForQuestsGO();
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player->UpdateForQuestWorldObjects();
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}
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return true;
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@ -319,7 +319,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
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{
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// quest related GO state dependent from raid membership
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if(isRaidGroup())
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player->UpdateForQuestsGO();
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player->UpdateForQuestWorldObjects();
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WorldPacket data;
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@ -400,7 +400,7 @@ void Group::Disband(bool hideDestroy)
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// quest related GO state dependent from raid membership
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if(isRaidGroup())
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player->UpdateForQuestsGO();
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player->UpdateForQuestWorldObjects();
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if(!player->GetSession())
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continue;
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@ -102,6 +102,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
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HandleReloadNpcTrainerCommand("a");
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HandleReloadNpcVendorCommand("a");
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HandleReloadPointsOfInterestCommand("a");
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HandleReloadSpellClickSpellsCommand("a");
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return true;
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}
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@ -429,6 +430,14 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
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{
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sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" );
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objmgr.LoadNPCSpellClickSpells();
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SendGlobalSysMessage("DB table `npc_spellclick_spells` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadReservedNameCommand(const char*)
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{
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sLog.outString( "Loading ReservedNames... (`reserved_name`)" );
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@ -1624,21 +1624,6 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
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sLog.outDebug("Client used \"/timetest %d\" command", mode);
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}
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void WorldSession::HandleSpellClick( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 8);
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uint64 guid;
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recv_data >> guid;
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Vehicle *vehicle = ObjectAccessor::GetVehicle(guid);
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if(!vehicle)
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return;
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_player->EnterVehicle(vehicle);
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}
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void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1);
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@ -24,6 +24,7 @@
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#include "Corpse.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "Transports.h"
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#include "BattleGround.h"
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@ -475,8 +476,8 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
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// using charm guid, because we don't have vehicle guid...
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if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
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{
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_player->ExitVehicle(vehicle);
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vehicle->Dismiss();
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// Aura::HandleAuraControlVehicle will call Player::ExitVehicle
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vehicle->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
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}
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}
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@ -600,9 +600,16 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
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{
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if( updateMask->GetBit( index ) )
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{
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// remove custom flag before send
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if( index == UNIT_NPC_FLAGS )
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*data << uint32(m_uint32Values[ index ] & ~UNIT_NPC_FLAG_GUARD);
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{
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// remove custom flag before sending
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uint32 appendValue = m_uint32Values[ index ] & ~UNIT_NPC_FLAG_GUARD;
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if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this))
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appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
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*data << uint32(appendValue);
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}
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// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
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else if(index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
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{
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@ -5909,6 +5909,76 @@ void ObjectMgr::LoadPointsOfInterest()
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sLog.outString(">> Loaded %u Points of Interest definitions", count);
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}
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void ObjectMgr::LoadNPCSpellClickSpells()
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{
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uint32 count = 0;
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mSpellClickInfoMap.clear();
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QueryResult *result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_id, cast_flags FROM npc_spellclick_spells");
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if(!result)
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{
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barGoLink bar(1);
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
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return;
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}
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 npc_entry = fields[0].GetUInt32();
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CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
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if (!cInfo)
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{
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sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
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continue;
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}
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uint32 spellid = fields[1].GetUInt32();
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SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
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if (!spellinfo)
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{
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sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
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continue;
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}
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uint32 quest = fields[2].GetUInt32();
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// quest might be 0 to enable spellclick independent of any quest
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if (quest)
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{
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if(mQuestTemplates.find(quest) == mQuestTemplates.end())
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{
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sLog.outErrorDb("Table npc_spellclick_spells references unknown quest %u. Skipping entry.", spellid);
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continue;
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}
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}
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uint8 castFlags = fields[3].GetUInt8();
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SpellClickInfo info;
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info.spellId = spellid;
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info.questId = quest;
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info.castFlags = castFlags;
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mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
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++count;
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} while (result->NextRow());
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delete result;
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sLog.outString();
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sLog.outString(">> Loaded %u spellclick definitions", count);
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}
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void ObjectMgr::LoadWeatherZoneChances()
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{
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uint32 count = 0;
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@ -95,6 +95,15 @@ extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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struct SpellClickInfo
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{
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uint32 spellId;
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uint32 questId;
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uint8 castFlags;
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};
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typedef std::multimap<uint32, SpellClickInfo> SpellClickInfoMap;
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struct AreaTrigger
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{
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uint8 requiredLevel;
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@ -533,6 +542,9 @@ class ObjectMgr
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void LoadReputationOnKill();
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void LoadPointsOfInterest();
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SpellClickInfoMap mSpellClickInfoMap;
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void LoadNPCSpellClickSpells();
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void LoadWeatherZoneChances();
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void LoadGameTele();
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@ -12284,7 +12284,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
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CastSpell(this,itr->second->spellId,true);
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}
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UpdateForQuestsGO();
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UpdateForQuestWorldObjects();
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}
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void Player::CompleteQuest( uint32 quest_id )
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@ -13015,7 +13015,7 @@ void Player::SetQuestStatus( uint32 quest_id, QuestStatus status )
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if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED;
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}
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UpdateForQuestsGO();
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UpdateForQuestWorldObjects();
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}
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// not used in MaNGOS, but used in scripting code
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@ -13136,7 +13136,7 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count )
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}
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}
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}
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UpdateForQuestsGO();
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UpdateForQuestWorldObjects();
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}
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void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )
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@ -13177,7 +13177,7 @@ void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count )
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}
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}
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}
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UpdateForQuestsGO();
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UpdateForQuestWorldObjects();
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}
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void Player::KilledMonster( uint32 entry, uint64 guid )
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@ -18323,7 +18323,7 @@ bool Player::HasQuestForGO(int32 GOId) const
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return false;
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}
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void Player::UpdateForQuestsGO()
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void Player::UpdateForQuestWorldObjects()
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{
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if(m_clientGUIDs.empty())
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return;
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@ -18338,6 +18338,24 @@ void Player::UpdateForQuestsGO()
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if(obj)
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obj->BuildValuesUpdateBlockForPlayer(&udata,this);
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}
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else if(IS_CREATURE_GUID(*itr) || IS_VEHICLE_GUID(*itr))
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{
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Creature *obj = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
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if(!obj)
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continue;
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// check if this unit requires quest specific flags
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(obj->GetEntry()); itr != map.upper_bound(obj->GetEntry()); ++itr)
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{
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if(itr->second.questId != 0)
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{
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obj->BuildCreateUpdateBlockForPlayer(&udata,this);
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break;
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}
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}
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}
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}
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udata.BuildPacket(&packet);
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GetSession()->SendPacket(&packet);
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@ -19204,8 +19222,8 @@ void Player::ExitVehicle(Vehicle *vehicle)
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data << uint32(0);
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GetSession()->SendPacket(&data);
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// only for flyable vehicles?
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CastSpell(this, 45472, true); // Parachute
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// maybe called at dummy aura remove?
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// CastSpell(this, 45472, true); // Parachute
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}
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bool Player::isTotalImmune()
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@ -19849,3 +19867,15 @@ void Player::ResummonPetTemporaryUnSummonedIfAny()
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m_temporaryUnsummonedPetNumber = 0;
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}
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bool Player::canSeeSpellClickOn(Creature const *c) const
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{
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SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
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for(SpellClickInfoMap::const_iterator itr = map.lower_bound(c->GetEntry()); itr != map.upper_bound(c->GetEntry()); ++itr)
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{
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if(itr->second.questId == 0 || GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
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return true;
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}
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return false;
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}
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@ -1182,7 +1182,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void ReputationChanged(FactionEntry const* factionEntry );
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bool HasQuestForItem( uint32 itemid ) const;
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bool HasQuestForGO(int32 GOId) const;
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void UpdateForQuestsGO();
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void UpdateForQuestWorldObjects();
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bool CanShareQuest(uint32 quest_id) const;
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void SendQuestComplete( uint32 quest_id );
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@ -2048,6 +2048,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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void SetTitle(CharTitlesEntry const* title);
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bool isActiveObject() const { return true; }
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bool canSeeSpellClickOn(Creature const* creature) const;
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protected:
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/*********************************************************/
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@ -43,6 +43,7 @@
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Vehicle.h"
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#include "CellImpl.h"
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#define NULL_AURA_SLOT 0xFF
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@ -6684,19 +6685,35 @@ void Aura::HandleArenaPreparation(bool apply, bool Real)
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m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
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}
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void Aura::HandleAuraControlVehicle(bool /*apply*/, bool Real)
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/**
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* Such auras are applied from a caster(=player) to a vehicle.
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* This has been verified using spell #49256
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*/
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void Aura::HandleAuraControlVehicle(bool apply, bool Real)
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{
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if(!Real)
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return;
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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Unit *player = GetCaster();
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Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
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if(!player || player->GetTypeId()!=TYPEID_PLAYER || !vehicle)
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return;
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if(Pet *pet = m_target->GetPet())
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pet->Remove(PET_SAVE_AS_CURRENT);
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if (apply)
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{
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if(Pet *pet = player->GetPet())
|
||||
pet->Remove(PET_SAVE_AS_CURRENT);
|
||||
((Player*)player)->EnterVehicle(vehicle);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellEntry const *spell = GetSpellProto();
|
||||
|
||||
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
||||
((Player*)m_target)->GetSession()->SendPacket(&data);
|
||||
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
|
||||
player->RemoveAurasDueToSpell(spell->Id);
|
||||
|
||||
((Player*)player)->ExitVehicle(vehicle);
|
||||
}
|
||||
}
|
||||
|
||||
void Aura::HandleAuraConvertRune(bool apply, bool Real)
|
||||
|
|
|
|||
|
|
@ -1108,6 +1108,19 @@ void Spell::EffectDummy(uint32 i)
|
|||
m_caster->CastSpell(m_caster, 30452, true, NULL);
|
||||
return;
|
||||
}
|
||||
case 51592: // Pickup Primordial Hatchling
|
||||
{
|
||||
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
Creature* creatureTarget = (Creature*)unitTarget;
|
||||
|
||||
creatureTarget->setDeathState(JUST_DIED);
|
||||
creatureTarget->RemoveCorpse();
|
||||
creatureTarget->SetHealth(0); // just for nice GM-mode view
|
||||
return;
|
||||
|
||||
}
|
||||
case 52308:
|
||||
{
|
||||
switch(i)
|
||||
|
|
|
|||
|
|
@ -489,3 +489,29 @@ void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
|
|||
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data, 8);
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if(!unit)
|
||||
return;
|
||||
|
||||
SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
|
||||
for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
|
||||
{
|
||||
if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
|
||||
Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
|
||||
|
||||
caster->CastSpell(target, itr->second.spellId, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1198,6 +1198,9 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString( ">>> Quests Relations loaded" );
|
||||
sLog.outString();
|
||||
|
||||
sLog.outString( "Loading UNIT_NPC_FLAG_SPELLCLICK Data..." );
|
||||
objmgr.LoadNPCSpellClickSpells();
|
||||
|
||||
sLog.outString( "Loading SpellArea Data..." ); // must be after quest load
|
||||
spellmgr.LoadSpellAreas();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7775"
|
||||
#define REVISION_NR "7776"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue