diff --git a/src/game/WorldHandlers/World.cpp b/src/game/WorldHandlers/World.cpp index f100f3136..5519f76ae 100644 --- a/src/game/WorldHandlers/World.cpp +++ b/src/game/WorldHandlers/World.cpp @@ -1060,7 +1060,7 @@ void World::SetInitialWorldSettings() !MapManager::ExistMapAndVMap(609, 2355.84f, -5664.77f))) || // Death Knight (m_configUint32Values[CONFIG_UINT32_EXPANSION] >= EXPANSION_MOP && !MapManager::ExistMapAndVMap(870, 3001.38f, -542.47f))) // Pandaren - { + { sLog.outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.", m_dataPath.c_str(), m_dataPath.c_str()); Log::WaitBeforeContinueIfNeed(); exit(1); @@ -1427,11 +1427,13 @@ void World::SetInitialWorldSettings() sLog.outString("Loading GameObjects for quests..."); sObjectMgr.LoadGameObjectForQuests(); - sLog.outString("Loading BattleMasters..."); - sBattleGroundMgr.LoadBattleMastersEntry(); + sLog.outString("Loading BattleMasters..Broken."); + // TODO: Broken ATM + //sBattleGroundMgr.LoadBattleMastersEntry(); - sLog.outString("Loading BattleGround event indexes..."); - sBattleGroundMgr.LoadBattleEventIndexes(); + sLog.outString("Loading BattleGround event indexes...Broken"); + // TODO: Broken ATM + //sBattleGroundMgr.LoadBattleEventIndexes(); sLog.outString("Loading GameTeleports..."); sObjectMgr.LoadGameTele(); @@ -1562,13 +1564,15 @@ void World::SetInitialWorldSettings() sLog.outString(); ///- Initialize Battlegrounds - sLog.outString("Starting BattleGround System"); - sBattleGroundMgr.CreateInitialBattleGrounds(); - sBattleGroundMgr.InitAutomaticArenaPointDistribution(); + sLog.outString("Starting BattleGround System... BROKEN"); + // TODO: Fix these + //sBattleGroundMgr.CreateInitialBattleGrounds(); + //sBattleGroundMgr.InitAutomaticArenaPointDistribution(); ///- Initialize Outdoor PvP - sLog.outString("Starting Outdoor PvP System"); - sOutdoorPvPMgr.InitOutdoorPvP(); + sLog.outString("Starting Outdoor PvP System ... BROKEN"); + // TODO: Fix these + //sOutdoorPvPMgr.InitOutdoorPvP(); // Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager sLog.outString("Loading Transports...");