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[8944] Use DBC data for summon effect functionality.
Also some more local fixes: * Alow multiply same type guardians req. for some spells. * Apply spell duration mods to summons Many summon spells must start work. Great work qsa! :) Thanks The_Game_Master for updaing patch to recent sources. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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10 changed files with 136 additions and 213 deletions
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@ -2442,38 +2442,6 @@ enum DiminishingGroup
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DIMINISHING_LIMITONLY
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};
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enum SummonType
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{
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SUMMON_TYPE_CRITTER = 41,
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SUMMON_TYPE_GUARDIAN = 61,
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SUMMON_TYPE_TOTEM_SLOT1 = 63,
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SUMMON_TYPE_WILD = 64,
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SUMMON_TYPE_POSESSED = 65,
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SUMMON_TYPE_DEMON = 66,
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SUMMON_TYPE_SUMMON = 67,
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SUMMON_TYPE_TOTEM_SLOT2 = 81,
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SUMMON_TYPE_TOTEM_SLOT3 = 82,
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SUMMON_TYPE_TOTEM_SLOT4 = 83,
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SUMMON_TYPE_TOTEM = 121,
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SUMMON_TYPE_UNKNOWN3 = 181,
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SUMMON_TYPE_UNKNOWN4 = 187,
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SUMMON_TYPE_UNKNOWN1 = 247,
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SUMMON_TYPE_CRITTER2 = 407,
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SUMMON_TYPE_CRITTER3 = 307,
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SUMMON_TYPE_UNKNOWN5 = 409,
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SUMMON_TYPE_UNKNOWN2 = 427,
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SUMMON_TYPE_POSESSED2 = 428,
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SUMMON_TYPE_QUEST_CRITTER = 487,
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SUMMON_TYPE_QUEST_WILD = 587,
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SUMMON_TYPE_INFERNO = 711,
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SUMMON_TYPE_GUARDIAN2 = 713,
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SUMMON_TYPE_LIGHTWELL = 1141,
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SUMMON_TYPE_GUARDIAN3 = 1161,
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SUMMON_TYPE_CREATURE = 1302,
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SUMMON_TYPE_ELEMENTAL = 1561,
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SUMMON_TYPE_FORCE_OF_NATURE = 1562
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};
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enum ResponseCodes
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{
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RESPONSE_SUCCESS = 0x00,
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