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[7802] Use more appropriate field types in character_achievement* tables. Better check data at loading.
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6 changed files with 54 additions and 12 deletions
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@ -407,7 +407,14 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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do
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{
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Field *fields = achievementResult->Fetch();
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CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
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uint32 achievement_id = fields[0].GetUInt32();
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// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
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if(!sAchievementStore.LookupEntry(achievement_id))
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continue;
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CompletedAchievementData& ca = m_completedAchievements[achievement_id];
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ca.date = time_t(fields[1].GetUInt64());
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ca.changed = false;
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} while(achievementResult->NextRow());
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@ -425,7 +432,15 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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time_t date = time_t(fields[2].GetUInt64());
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
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if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
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if (!criteria)
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{
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// we will remove not existed criteria for all characters
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sLog.outError("Not existed achievement creataria %u data removed from table `character_achievement_progress`.",id);
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
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continue;
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}
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if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
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continue;
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CriteriaProgress& progress = m_criteriaProgress[id];
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@ -1763,7 +1778,17 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
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{
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bar.step();
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Field *fields = result->Fetch();
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m_allCompletedAchievements.insert(fields[0].GetUInt32());
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uint32 achievement_id = fields[0].GetUInt32();
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if(!sAchievementStore.LookupEntry(achievement_id))
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{
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// we will remove not existed achievement for all characters
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sLog.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id);
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
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continue;
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}
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m_allCompletedAchievements.insert(achievement_id);
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} while(result->NextRow());
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delete result;
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