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[7802] Use more appropriate field types in character_achievement* tables. Better check data at loading.
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6 changed files with 54 additions and 12 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_7644_01_characters_character_pet` bit(1) default NULL
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`required_7802_02_characters_character_achievement_progress` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@ -253,9 +253,9 @@ UNLOCK TABLES;
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DROP TABLE IF EXISTS `character_achievement`;
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CREATE TABLE `character_achievement` (
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`guid` int(11) NOT NULL,
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`achievement` int(11) NOT NULL,
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`date` int(11) NOT NULL,
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`guid` int(11) unsigned NOT NULL,
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`achievement` int(11) unsigned NOT NULL,
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`date` bigint(11) unsigned NOT NULL default '0',
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PRIMARY KEY (`guid`,`achievement`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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@ -274,10 +274,10 @@ UNLOCK TABLES;
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DROP TABLE IF EXISTS `character_achievement_progress`;
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CREATE TABLE `character_achievement_progress` (
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`guid` int(11) NOT NULL,
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`criteria` int(11) NOT NULL,
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`counter` int(11) NOT NULL,
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`date` int(11) NOT NULL,
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`guid` int(11) unsigned NOT NULL,
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`criteria` int(11) unsigned NOT NULL,
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`counter` int(11) unsigned NOT NULL,
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`date` bigint(11) unsigned NOT NULL default '0',
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PRIMARY KEY (`guid`,`criteria`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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6
sql/updates/7802_01_characters_character_achievement.sql
Normal file
6
sql/updates/7802_01_characters_character_achievement.sql
Normal file
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@ -0,0 +1,6 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_7644_01_characters_character_pet required_7802_01_characters_character_achievement bit;
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ALTER TABLE character_achievement
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CHANGE COLUMN guid guid int(11) unsigned NOT NULL,
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CHANGE COLUMN achievement achievement int(11) unsigned NOT NULL,
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CHANGE COLUMN date date bigint(11) unsigned NOT NULL default '0';
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@ -0,0 +1,7 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_7802_01_characters_character_achievement required_7802_02_characters_character_achievement_progress bit;
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ALTER TABLE character_achievement_progress
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CHANGE COLUMN guid guid int(11) unsigned NOT NULL,
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CHANGE COLUMN criteria criteria int(11) unsigned NOT NULL,
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CHANGE COLUMN counter counter int(11) unsigned NOT NULL,
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CHANGE COLUMN date date bigint(11) unsigned NOT NULL default '0';
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@ -182,6 +182,8 @@ pkgdata_DATA = \
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7782_01_mangos_spell_proc_event.sql \
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7796_01_mangos_command.sql \
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7796_02_mangos_mangos_string.sql \
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7802_01_characters_character_achievement.sql \
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7802_02_characters_character_achievement_progress.sql \
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README
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## Additional files to include when running 'make dist'
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@ -344,4 +346,6 @@ EXTRA_DIST = \
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7782_01_mangos_spell_proc_event.sql \
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7796_01_mangos_command.sql \
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7796_02_mangos_mangos_string.sql \
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7802_01_characters_character_achievement.sql \
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7802_02_characters_character_achievement_progress.sql \
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README
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@ -407,7 +407,14 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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do
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{
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Field *fields = achievementResult->Fetch();
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CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()];
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uint32 achievement_id = fields[0].GetUInt32();
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// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
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if(!sAchievementStore.LookupEntry(achievement_id))
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continue;
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CompletedAchievementData& ca = m_completedAchievements[achievement_id];
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ca.date = time_t(fields[1].GetUInt64());
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ca.changed = false;
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} while(achievementResult->NextRow());
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@ -425,7 +432,15 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri
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time_t date = time_t(fields[2].GetUInt64());
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AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
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if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL)))
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if (!criteria)
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{
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// we will remove not existed criteria for all characters
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sLog.outError("Not existed achievement creataria %u data removed from table `character_achievement_progress`.",id);
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CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
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continue;
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}
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if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
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continue;
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CriteriaProgress& progress = m_criteriaProgress[id];
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@ -1763,7 +1778,17 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
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{
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bar.step();
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Field *fields = result->Fetch();
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m_allCompletedAchievements.insert(fields[0].GetUInt32());
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uint32 achievement_id = fields[0].GetUInt32();
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if(!sAchievementStore.LookupEntry(achievement_id))
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{
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// we will remove not existed achievement for all characters
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sLog.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id);
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CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
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continue;
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}
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m_allCompletedAchievements.insert(achievement_id);
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} while(result->NextRow());
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delete result;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7801"
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#define REVISION_NR "7802"
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#endif // __REVISION_NR_H__
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