Commit graph

2 commits

Author SHA1 Message Date
Neo2003
5da8bdf16e Added support for pools in pools
Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)

Note: pools in a pool in a pool in a pool... is possible and working,
but circulare inclusion is not detected and will cause a core infinit loop

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2009-02-18 20:19:59 +01:00
Neo2003
7d8dc0eeef Implemented gameobjects and creatures grouping (pools of them)
Groups (called pools) can be also member of any game event

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-18 20:19:57 +01:00