Commit graph

24 commits

Author SHA1 Message Date
Schmoozerd
835d1c7479 [12069] Cleanup comment style 2012-07-22 14:39:31 +02:00
Schmoozerd
e32b9953a1 Cleanup Operator padding 2012-07-20 17:38:23 +02:00
Schmoozerd
aeff8f9d1a [12062] Cleanup MaNGOS sources 2012-07-19 22:05:00 +02:00
Schmoozerd
8068dcf6dd [11875] Update Copyright notice to year 2012
Start timemachine and a Happy new year to all!
2012-01-16 17:43:59 +01:00
VladimirMangos
bf0ecf6e71 [10947] Update copyright notice for 2011 year. 2011-01-01 20:33:43 +03:00
Ambal
b11820593c [10924] Send time diff between Update() calls for object - should help with mob respawn on inactive grids etc. Based on patches by VladimirMangos and cipherCOM. All issues from previous patches should be finally fixed now.
Signed-off-by: Ambal <pogrebniak@gala.net>
2010-12-27 22:27:20 +02:00
VladimirMangos
3b0e926788 [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd.
This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
2010-11-10 06:29:49 +03:00
VladimirMangos
e219ee99bb [10688] New version of patch for send real diff from last update.
In new version last update time stopred for specific Cell that store all world objects
placed in it. All objects of Cell updated (or not updated) in same time.

Original version provided by ciphercom.
2010-11-06 22:59:54 +03:00
VladimirMangos
0847d4c8cd [10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
This reverts commit 10784a8c7cc81c468b5411e973d36ecf31de9603.

Main reason: impossibility for me as commiter test problem and fix all corner cases problems.
2010-11-05 19:54:31 +03:00
cipherCOM
555c1a9094 [10677] Send to creature/etc Update call real diff from last update and use it.
Now in case when creature/etc some tices not updates in result stay
in not active (no near players or active objects) cell some important
timers (corpse decay, summon timers, group loot expire, aura durations, etc) will
updates at real diff time from last prev. update call.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

For some systems added exclude use real diff time because current limitations
like move generators. So its stay use last tick diff and considered freeze and
skip all time while creature in not active map part.
2010-11-03 07:07:13 +03:00
VladimirMangos
df70a2c81d [9272] Revert "[9265] * Call Database::ThreadStart()/ThreadEnd() for all DBs."
This reverts commit af146f14c0999eed0e293bc0595a04e62df54f3e.

Not need call this function more that one per thread.
2010-01-30 17:59:55 +03:00
XTZGZoReX
49a0d352b6 [9265] * Call Database::ThreadStart()/ThreadEnd() for all DBs. 2010-01-29 19:56:15 +01:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
XTZGZoReX
16dcc0673a [8781] Remove old 100ms Linux hack in WorldRunnable.
* This allows Linux OS to update world every 50ms like Windows (possible speed-up, but more CPU usage).
 * This hack was probably used because of old sockets lib, but we don't use this for worldd anymore.
2009-11-06 15:43:16 +01:00
VladimirMangos
30105b8a0d [8577] Remove redundent #include "ObjectAccessor.h" 2009-10-01 19:30:30 +04:00
Ambal
2aff48cc5d [7810] Moved ZThread related code on ACE framework.
Remove ZThread source code from mangos.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-05-11 12:14:22 +04:00
Triply
ee5feab3eb [7414] Fixed premature finish timer messages for battleground (va_start was broken).
Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.

TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.

Signed-off-by: Triply <triply@getmangos.com>
2009-03-08 13:28:35 +01:00
rilex
d952b7ebcf [7271] Implement mangosd stop and pause if it work as Windows service.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-12 15:13:17 +03:00
VladimirMangos
6bacf2239f [7257] Fixed unexpected errors in log and non-freed memory at battleground system shutdown. 2009-02-10 06:13:18 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
51546c7ab7 [6858] Prevent cheating with ignore waiting in login queue.
Cheating preventing at reconect for queued session and sending unexpected packets to server.
Removed unneeded after ACE related changes kicked sessions list.
2008-11-29 08:04:37 +03:00
freghar
528a9d830a [6830] Implement custom exit codes on server shutdown/restart
Added the possibility to use custom process return values
instead of hardcoded 0 (shutdown) or 2 (restart) to allow using them
for various custom external features / better handling.

This can be used through 4 commands in ".server" family:
 - shutdown
 - restart
 - idleshutdown
 - idlerestart

Those have from now on 2 arguments, where the second (return value)
is optional:

.server <command> <time> [return_value]

If return_value is not specified, default value (0 or 2) is used.

Signed-off-by: freghar <compmancz@gmail.com>

Set restart exist code for SIGINT singnal case.
Some code simplifications for original patch.
Related code cleanups.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-16 15:00:30 +03:00
TheLuda
2483a73253 Applied new coding standard, see http://github.com/mangos/mangos/wikis/codingstandards for more. 2008-10-15 18:26:19 +02:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00