* Add special field markers to fill a column in SQLStorage with default values
* Add a safeguard to DBCStorage::EraseEntry, Add helper function DBCStorage::InsertEntry to store content
Note: If required similar adjustments to DBCStorage might be reasonable if required
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.
Hacks for shapeshift models removed (data included in SQL update)
Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )
Signed-off-by: NoFantasy <nofantasy@nf.no>
This change will:
* make it easier to use cached data directly without any modifications
* correct issues regarding invisible models
* simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases.
Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team
* _alternative holds an alt. model, for cases where gender are the same, or is not male/female.
* _other_team is generally used for totem models, but may have future use.
This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data.
It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance.
Signed-off-by: NoFantasy <nofantasy@nf.no>
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0
Signed-off-by: NoFantasy <nofantasy@nf.no>
Some items with negative by defaul charges not expected to be deletedt at no charges.
In past this fixed by using positive charges amount in like cases in different from
expected negative value. Adding new field for avoid this.
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.
Signed-off-by: NoFantasy <nofantasy@nf.no>
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
former know as heroic_entry we now have 3 of those
which let us chose different creature_templates for different
map-types
normal maps will need a bit more support to use correct
spawnmodes
but for battlegrounds it works already good:
they are divided by levelrange:
0-59 == normal spawn -> spiritguides level 60
60-69 == difficulty=1 -> spritiguides level 70
70-79 == difficulty=2 -> spiritguides level 80
80 == difficulty=3 -> spiritguides level 80
this is needed mostly for alterac valley to get
right creature-templates spawned
and with that all creature->SetLevel hacks could
get removed from alterac valley code
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>