Commit graph

16 commits

Author SHA1 Message Date
DiSlord
bdac9e6e8f [7073] Better detect hunter aspect/tracker spells (also fix it)
Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-12 21:29:53 +03:00
DiSlord
c2741b50e7 [7049] Work vs Auras
Allow stack some auras from some caster in one
Move apply/remove aura state on apply/remove aura (on 1 add / on last remove)
Correctly fill aura flag and send duration update to client
Not use m_procCharges for store satack amount, used m_stackAmount
Fixes in HandlePeriodicDamage (use m_stackAmount, fix formulas to 303, optimisation)
Fixes in Spell::EffectSchoolDMG (use m_stackAmount, fix formulas to 303)
Remove unused uint32 m_PeriodicEventId from aura struct
Add Unit::RemoveSingleSpellAurasFromStack for remove one Spell auras from stack
Add Aura::RefreshAura() for refresh aura duration

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-08 01:12:52 +03:00
DiSlord
daf24ce90c [7029] Some work vs aura charges
Move to protected: need use SetAuraCharges, GetAuraCharges, DropAuraCharge
Now m_procCharges == 0 if infinite charges, and > 0 for limit
Remove not need UpdateAuraCharges()

Signed-off-by: DiSlord <dislord@nomail.com>
2009-01-05 04:16:53 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
DiSlord
0ab8b9a036 [6934] Just update aura charge in UpdateAuraCharges() (no decrease it)
Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-23 20:36:24 +03:00
DiSlord
18eeaa85dd Implement 220 SPELL_AURA_MOD_RATING_FROM_STAT aura
Recalculate Melee/Ranged/Spell Hit Chances (not apply/remove) for players

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-21 05:20:09 +03:00
DiSlord
4090872bfa Implement SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT aura
Remove redurant check m_miscvalue on Intelect for SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-20 23:56:58 +03:00
VladimirMangos
fc684dc737 Simplify check in reagent cheking code. Small code cleanups after recent commit. 2008-12-16 19:19:31 +03:00
DiSlord
f1cc9dc319 * Add some aura names and comments
* Implement 256 SPELL_AURA_NO_REAGENT_USE aura
* Move no reagent check to Player::CanNoReagentCast
* Add some func for get/check SpellClassMask (used in some new aura/effect)

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-16 18:24:30 +03:00
DiSlord
9b842b6fdc Work under spell mods
* Add support > 64 bit spellFamily mask
    * Remove not used fields in SpellModifier
    * Remove not used (and not correct work vs charges) GetTotalFlatMods, GetTotalPctMods
    * Use DBC based data for spell_affect
    * More better work SPELL_AURA_ADD_TARGET_TRIGGER aura

Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-08 23:22:39 +03:00
VladimirMangos
e58df484a2 Implement aura use in new version of racial trait 20550. Add unit stat mods for rune/runic powers.
Last change will also prevent corruption armor and holy resistence values.
2008-12-04 06:30:57 +03:00
tomrus88
0e0d721292 AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that... 2008-11-30 16:16:00 +03:00
tomrus88
78ec66babc Merge branch 'master' into 303
Conflicts:
	contrib/extractor/System.cpp
	contrib/extractor/ad.exe
	src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
VladimirMangos
88b1974df6 Fixed warnings, unused code and typos.
Including fix  _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.
2008-11-05 05:06:35 +03:00
tomrus88
629da9de32 Updated spells stuff 2008-10-26 10:15:52 +03:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00