Commit graph

26 commits

Author SHA1 Message Date
balrok
45f6a474bf [8608] implement BattleGround Alterac Valley
sql won't be included - please look at your database
providers forum

also note, that creature_loot_template id 0
is used for the loot of dead players in this bg
(after a player died and you remove insignia from him..
he not only drops money - he drops some random items too)

further work must be done in better code for adjusting right
levels to creatures - maybe using something similar like it's
done in heroic instances

also quests and creatures needs some scripts in future

thanks to:
netsky - initial start of this patch
bogie - 2nd person writing on this patch
triply, kapatejib, vladimir - code review and suggestions
arrai - for his great tool and help
and all testers / code contributers - I won't write
down a list, else I would forget most probably one ^^
2009-10-09 18:18:22 +02:00
balrok
4f35eaebd5 [8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend()
proposed by vladimir
2009-09-29 19:16:34 +02:00
balrok
d249e9550a changed battleground code for every bg
BattleGroundWS: changed warsong code for db-move

BattleGroundAB: changed arathi basin code for db-move

BattleGroundEY: changed eye of the storm code for db move

also some cleanup like:
renaming POINTS_MAX to NODES_MAX
renamed "m_" -> should only be used for classmember

BattleGroundAA: changed arena code for db move
2009-09-28 16:41:45 +02:00
balrok
3cf92b8507 spawnbgobject now accepts guids instead of bg_objects-index
this makes those functions independent from the bg_objects vector

also dooropen and doorclose will now accept only guid

additional i removed the comments around spawnbgcreatures-function
also i updated this function, so that it'll work
2009-09-28 16:15:25 +02:00
balrok
0208c54bc9 [8546] implement battleground bonusweekends call to arms 2009-09-28 16:14:35 +02:00
balrok
bd30769dec [8475] fixed some gcc-warnings
all warnings from Wunused
and some from Wall

cause unused may be most interesting for some:
they were in following files:
src/game/Level2.cpp
src/game/Map.cpp
src/game/SpellAuras.cpp
src/game/Unit.cpp
src/mangosd/Master.cpp
but i guess mostly someone just fogot to remove this code

for some unsigned vs signed warnings i used:
ack "for.*int .*size\(\)" | ack -v uint

also note for coding:
if you do something like
    if( a && b || c)
just place parentheses around (a && b) && always will have
precedence over || but without parentheses this could be overseen
quite fast (at least that's my guess why gcc will warn for this)

Signed-off-by: balrok <der-coole-carl@gmx.net>
2009-09-05 13:47:47 +02:00
Triply
56ddf40d62 [8474] Allow to delete BattleGround objects when any of invited players didn't click to enter battle.
Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update.
Patch is tested.

Signed-off-by: Triply <triply@getmangos.com>
2009-09-05 13:31:40 +02:00
VladimirMangos
a6413516f9 [8315] Fixed memory leaks (mostly at server shutdown) and code cleanups.
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
  add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
2009-08-05 14:27:30 +04:00
VladimirMangos
9002710c93 [8276] Implement achievment ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
* including new achievement createria data type ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE

Note: Some achivement creteria for success need data in `achievement_criteria_data`
2009-07-29 17:29:10 +04:00
balrok
6b2fd22a9c [7632] more "if"-condition related codestyle in battlegroundfiles
this time with this regex:
sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround*
2009-04-07 17:25:53 +00:00
Triply
73d12d7ccf replaced if( bla ) with if (bla) for applying mangos coding style
replaced it with sed -i 's/if( \(.*\) )$/if (\1)/' BattleGround*
written by triply

Signed-off-by: balrok <der-coole-carl@gmx.net>
2009-04-07 16:13:46 +00:00
Triply
424c8b39df [7446] Applied mangos coding style for AB and EY.
Signed-off-by: Triply <triply@getmangos.com>
2009-03-12 13:34:20 +01:00
balrok
aebcf212dc [7432] Fixed BattleGround's bonus_honor based on player level and reputation rewards. Implement functions for BattleGroundWeekends. Patch originally provided by Balrok. Thx
Correctly assigned some comments.

Signed-off-by: Triply <triply@getmangos.com>
2009-03-09 22:32:11 +01:00
VladimirMangos
722395be75 [7413] Fixed finally problems with node names localization in BattleGroundAB messages.
Also fix build at some platforms.
2009-03-08 14:39:53 +03:00
VladimirMangos
57e715857b [7409] Support localization for messsages in specialized battagorund code BattleGround*.cpp
Note: BattleGroundAB still have problems with team/node localization in result wrong way LANG_ strings used.
2009-03-08 09:52:52 +03:00
VladimirMangos
27a2d88796 [7406] Remove string version of BattleGround::SendMessageToAll. Use only string_id versions always. 2009-03-08 05:48:05 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
Triply
1ee2320484 [7399] Rewrited BattleGround starting code - moved it to battleground class.
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
Patch is tested, everything worked for me. You must execute attached sql file!

Signed-off-by: Triply <triply@getmangos.com>
2009-03-07 11:23:23 +01:00
VladimirMangos
9983286280 [7372] Cleanup BattleGround::GetClosestGraveYard related code. 2009-03-02 15:56:37 +03:00
Triply
1eadd9b7b4 [7276] Rewrited fix for same faction arena matches
Added better Object-oriented calls to BattleGround::Reset()
Added more checks to CreateBattleGround() method
This commit doesn't fix anything
2009-02-13 14:47:10 +01:00
VladimirMangos
5a4358dda9 [7250] Use bg type ids enum insted raw values and catch some bugs in result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
  Many bg have same raw values for type id and queue id but some can be affected by this bug:
  BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
2009-02-08 11:05:11 +03:00
balrok
6bdb95dfc3 [7142] Fixed teleporting ghosts away from grave at lost control.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-01-22 03:44:07 +03:00
ApoC
1718653e63 [7130] Changet all *::Update(time_t) to *::Update(uint32), there is no need to use time_t (mostly 64b) because time diffs are very small numbers and the base calculation of diff is done as uint32.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-01-21 02:48:32 +01:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
ApoC
a5331ab517 [6910] Implemented rewritten arenas. Original author w12x@getmangos.com
Many thanks also to:
  Balrok@github.com for long time updating.
  Triply@github.com for great work in rewriting process.
  All who I forget to name.
Signed-off-by: ApoC <apoc@nymfe.net>
2008-12-16 00:17:24 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00