sanctum32
2ea4d93b73
[12769] Fixed build
2020-02-17 09:21:41 +00:00
sanctum32
6996f8f221
[12768] Initial work for unitFlags2
2020-02-17 09:21:40 +00:00
sanctum32
01a87311f5
[12767] Updated SMSG_SERVERTIME
2020-02-17 09:21:40 +00:00
sanctum32
fbbeeeb38b
[12766] Updated SMSG_GAMETIME_UPDATE, SMSG_GAMETIME_SET
2020-02-17 09:21:39 +00:00
sanctum32
3855fc8ea1
[12765] Updated SMSG_CHARACTER_LOGIN_FAILED
2020-02-17 09:21:38 +00:00
sanctum32
769823e6c7
[12764] Reverted last commit
2020-02-17 09:21:38 +00:00
sanctum32
c283ca90f6
[12763] Removed opcode double redifination
2020-02-17 09:21:37 +00:00
sanctum32
6e0fe1406b
[12762] updated CMSG_MOVE_HOVER_ACK
2020-02-17 09:21:37 +00:00
sanctum32
acfc77713d
[12761] Updated CMSG_FORCE_RUN_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
2020-02-17 09:21:36 +00:00
sanctum32
61597affd4
[12760] Implemented CMSG_LOAD_SCREEN, fix issue#4
2020-02-17 09:21:35 +00:00
sanctum32
298e18ebb6
[12759] Looting will be cancelled upon movement.
...
This means, initiating movement with an open loot window will not cancel
looting as intended.
commit is based on 6cac49b1de
2020-02-17 09:21:35 +00:00
sanctum32
447fae9e66
[12758] Hunter pet's will now properly follow stay commands.
2020-02-17 09:21:34 +00:00
sanctum32
ab98672241
[12757] Chat commands disabled for normal players.
...
A new setting for the world server has been added. From now on
chat commands executed by normal player accounts will no longer
be executed, unless you explicitly enable the `PlayerCommands`
option.
By default player command execution is disabled.
commit is based on 208599f7fa
2020-02-17 09:21:33 +00:00
sanctum32
d18fc38034
[12756] Fixed vmap_assembler GCC build
2020-02-17 09:21:32 +00:00
sanctum32
f22f6d5bf0
[12755] Fixed vmap extractor GCC build
2020-02-17 09:21:32 +00:00
sanctum32
26f745b8c5
[12754] mmaps disabled by default
2020-02-17 09:21:31 +00:00
sanctum32
fb14bce9c9
[12753] Fixed Death knight runes
...
TODO: add specific cooldown timer for runes if player misses
2020-02-17 09:21:30 +00:00
sanctum32
9decc79dd0
[12752] Partially fixed death knight runes cooldown
...
issues: cooldown synchronizes with all other runes (in next commit cooldown will splitted correctly)
2020-02-17 09:21:28 +00:00
sanctum32
3718356e1f
My bad
2020-02-17 09:21:24 +00:00
sanctum32
245f75d1da
[12750] Added sql folder informative descriptions
2020-02-17 09:21:19 +00:00
sanctum32
9d4587119c
[12749] More random opcodes
2020-02-17 09:21:19 +00:00
sanctum32
c7c615335a
[12748] More opcodes
2020-02-17 09:21:18 +00:00
sanctum32
bc48dc7eae
[12747] More opcodes
2020-02-17 09:21:17 +00:00
sanctum32
10f0609edb
[12746] More opcodes
2020-02-17 09:21:17 +00:00
sanctum32
a3b7237c09
[12745] Updated more opcodes
2020-02-17 09:21:16 +00:00
sanctum32
955c4bf1ee
[12744] More packets
2020-02-17 09:21:15 +00:00
sanctum32
f6de712dc5
[12743] Updated SMSG_SPLINE_MOVE_SET_FLYING, SMSG_SPLINE_MOVE_UNSET_FLYING opcodes
2020-02-17 09:21:15 +00:00
sanctum32
3d9f247a7d
[12742] Added VC120 support
2020-02-17 09:21:14 +00:00
sanctum32
2daeb8b63d
[12741] Ported ACTION_T_SUMMON_UNIQUE from mangos-zero, updated descriptions
2020-02-17 09:21:13 +00:00
sanctum32
bd53c0c6be
[12740] Updated bonusSkillLevels
2020-02-17 09:21:11 +00:00
sanctum32
bfbeeb6cd3
[12739] Since this core is based on old wotlk core, i'm backporting ChangeLog.md to repo to list important changes
2020-02-17 09:21:11 +00:00
sanctum32
45f6161cea
[12738] Removed spell_template, it was highly inspected and causes serious problems in current spell system
2020-02-17 09:21:10 +00:00
sanctum32
94948f7912
[12737] Temporally disabled spell_template table load, it needs complete rewrite and implementation of spell_effects table and may other...
2020-02-17 09:21:10 +00:00
sanctum32
3490f642cf
[12736] Implemented reforge, also added missing part for HandleObjectUpdateFailedOpcode
2020-02-17 09:21:09 +00:00
sanctum32
22e906cea5
Revert "[12734] Implemented CMSG_SET_PET_SLOT (original author @Dramacydal)"
...
This reverts commit 64dba20c432457dbead4711f7a84e11dac80654b.
2020-02-17 09:21:08 +00:00
sanctum32
78c4cdf7ab
Revert "[12734] Implemented CMSG_SET_PET_SLOT (original author @Dramacydal)"
...
This reverts commit 64dba20c432457dbead4711f7a84e11dac80654b.
2020-02-17 09:21:07 +00:00
sanctum32
2bcc7f86ef
Revert "[12735] Missing part"
...
This reverts commit dafcf7bc1caa526cec73cc08183c83015a175cc8.
2020-02-17 09:21:07 +00:00
sanctum32
3bc1da0a55
Revert "[12734] damn"
...
This reverts commit e2dfb17b72f8d3369e5b3a234e8df3b35a92afc9.
2020-02-17 09:21:06 +00:00
sanctum32
5371320880
[12734] damn
2020-02-17 09:21:06 +00:00
sanctum32
0f76f212a9
[12735] Missing part
2020-02-17 09:21:05 +00:00
sanctum32
a2073779f0
[12734] Implemented CMSG_SET_PET_SLOT (original author @Dramacydal)
2020-02-17 09:21:05 +00:00
sanctum32
27ff3eec3f
[12733] Implemented spells 21562, 27683
2020-02-17 09:21:04 +00:00
sanctum32
a5d17dbf86
[12732] Implemented CMSG_OBJECT_UPDATE_FAILED
2020-02-17 09:21:03 +00:00
sanctum32
f414c377df
[12731] Fixed build, sorry for typos, i need to take a break...
2020-02-17 09:21:03 +00:00
sanctum32
e8558404e6
[12730] Updated SpellTemplatedstfmt format, should fix possible crashes, thanks @salja2012 for pointing
2020-02-17 09:21:02 +00:00
sanctum32
98cc1342be
[12729] Fixed possible crash in LookupSpell command
2020-02-17 09:21:01 +00:00
sanctum32
75a4184ef5
[12728] Fixed typo
2020-02-17 09:21:01 +00:00
sanctum32
3c89d661aa
[12727] Corrected ReturnToGraveyard opcode handler, now it teleports to nearest corpse graveyard (thanks @Dramacydal for pointing)
2020-02-17 09:21:00 +00:00
sanctum32
52a503d35b
[12726] Fixed typo in EventAI.txt
2020-02-17 09:21:00 +00:00
sanctum32
ca49ce230d
[12725] Fixed possible crash
2020-02-17 09:20:59 +00:00