Wyk3d
316acd590c
Fixed a bug with setting the reset schedul when removing players from the map
2008-11-28 08:14:02 +02:00
Wyk3d
ce387d8535
[6850] Use the HashMapHolder instead of MapReference in Map::Update for now (the refs can get invalidated during the loop).
2008-11-27 00:24:19 +02:00
VladimirMangos
5439dd0fd4
Allow constant only access to m_mapRefManager using Map::GetPlayers()
2008-11-17 14:56:44 +03:00
hunuza
520fce4b27
Move PlayersNearGrid() to Map class.
2008-11-16 22:29:10 +01:00
hunuza
79558a32d9
Introduce player map references.
2008-11-16 21:47:18 +01:00
Wyk3d
766654c85d
[6828] Added script name indexing for creature, gameobject, item, areatrigger and instance scripts.
...
* loaded all distinct script names into one vector at server startup
* added custom loaders to convert the script names to indices
* converted all the script lookup functions to use the index instead of the name
2008-11-16 03:20:16 +02:00
Wyk3d
2bc0bc0f9a
[6825] Update only the cells around players and do not update the same cell twice
2008-11-15 15:29:53 +02:00
hunuza
0d1b8038f5
Move object update from ObjectAccessor to Map update.
2008-11-15 00:31:51 +01:00
VladimirMangos
4476d483d4
Fixed comment text and code indentifiers spelling.
...
GetFieldNames part provided by Paradox.
2008-11-06 19:22:23 +03:00
hunuza
90828fa699
Cache highest arena team/guild ids. Some code clean up.
2008-11-05 16:58:57 +01:00
VladimirMangos
ed7390dede
Instead mark spell as delatable mark it as executed and referenced from Unit current spells array and not deleted spell in like cases.
...
This is solve crashs if spell deleted at caster die in result triggered spells casting chain from currently executed spell.
2008-11-03 01:48:14 +03:00
unknown
8c6c66afe0
* Small clanup in Map.cpp
2008-10-16 10:43:06 +02:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00