Commit graph

11 commits

Author SHA1 Message Date
XTZGZoReX
33d475caf3 [8786] Rename some files.
* HostilRefManager.cpp/.h -> HostileRefManager.cpp/.h
 * PoolHandler.cpp/.h -> PoolManager.cpp/.h
2009-11-08 04:21:56 +01:00
ApoC
b4ea5a6d19 [8701] Fixes and inprovements in pool system.
* Fixed object is removed from guid->object map but still spawned in world under some conditions
* Fixed possibility to spawn already spawned object
* Fixed objects despawning (missing part for explicitly chanced objects added)

Signed-off-by: ApoC <apoc@nymfe.net>
2009-10-21 23:19:56 +02:00
NoFantasy
c5684fa7ab [8508] Not assign boolean value to integer variable, expecting to always be 0.
Also renaming member variables.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-09-19 11:57:57 +02:00
NoFantasy
9b9873a074 [8507] Check amount of spawned pools before decrement to avoid unexpected result.
Also rename variable to more meaningful name.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-09-17 21:51:59 +02:00
Triply
56ddf40d62 [8474] Allow to delete BattleGround objects when any of invited players didn't click to enter battle.
Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update.
Patch is tested.

Signed-off-by: Triply <triply@getmangos.com>
2009-09-05 13:31:40 +02:00
VladimirMangos
4d8aec2c7d [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
VladimirMangos
b419c0ed03 [7304] Move inner template class from parent class definition for better compatibility with some GCC versions. 2009-02-19 15:45:27 +03:00
arrai
1206026b44 [7301] Partially restored linux build 2009-02-18 23:34:54 +01:00
Neo2003
125bf4bfd6 [7299] Implemented circular loop detection for pools in pools
As a result, the last relation that makes the loop is automatically removed.
An error message is displayed and core go on loading remaining records.

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2009-02-18 20:20:12 +01:00
Neo2003
5da8bdf16e Added support for pools in pools
Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)

Note: pools in a pool in a pool in a pool... is possible and working,
but circulare inclusion is not detected and will cause a core infinit loop

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
2009-02-18 20:19:59 +01:00
Neo2003
7d8dc0eeef Implemented gameobjects and creatures grouping (pools of them)
Groups (called pools) can be also member of any game event

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-18 20:19:57 +01:00