Commit graph

17 commits

Author SHA1 Message Date
XTZGZoReX
0734adb746 [8789] Rename several singleton macros to use more consistent names.
* objmgr -> sObjectMgr
 * spellmgr -> sSpellMgr
 * WaypointMgr -> sWaypointMgr
 * poolhandler -> sPoolMgr
 * objaccessor -> sObjectAccessor
 * mapmgr -> sMapMgr
 * sInstanceSaveManager -> sInstanceSaveMgr
 * ticketmgr -> sTicketMgr
 * CreatureEAI_Mgr -> sEventAIMgr
 * auctionmgr -> sAuctionMgr
 * achievementmgr -> sAchievementMgr
2009-11-08 12:11:34 +01:00
VladimirMangos
5d50bb16b8 [8426] Use upper/lower iterator pairs as result instead 2 function calls. 2009-08-27 10:56:20 +04:00
VladimirMangos
ae2f25ce64 [8234] Implement support for explcit discovery spell 64323. Also better checks at loading. 2009-07-23 17:14:31 +04:00
VladimirMangos
888e6f04f3 [8188] Cleanups in #includes for SpellMgr.h 2009-07-17 00:45:47 +04:00
ApoC
cece592b5f [8114] Fixed uint16 to uint32 for spell id in SkillDiscoveryEntry
Signed-off-by: ApoC <apoc@nymfe.net>
2009-07-04 17:29:49 +02:00
rastikzzz
fada8301f5 [8043] Fixed typo in LoadSkillDiscoveryTable() 2009-06-18 23:18:00 +04:00
NoFantasy
2377917176 [8014] Fixes and cleanup in error messages at skill_discovery_template loading.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-06-14 19:35:34 +04:00
AlexDereka
27fabf7ace [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
VladimirMangos
2b91a790bc [7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template`
  and check expected skill points amount for specific reipe discovery.
* Add new `spell_loot_template` loot table for store item selection data for spells.
  At this moment for expclicit recipes discovery spells.
* Code cleanups.
2009-01-21 06:39:54 +03:00
VladimirMangos
dab1f96f66 [7118] resolve problems with partly appied [7117] 2009-01-20 00:35:02 +03:00
VladimirMangos
ee6072f232 [7117] Implement explicit recipe discovery abilities.
* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells.
* Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table.
* Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells.
* Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data.
Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.
2009-01-20 00:07:43 +03:00
arrai
c6f48843ad [7017] Updated copyright notice for new year 2009-01-03 18:09:51 +01:00
VladimirMangos
5222f49820 Use (if available) TR1 unordered_map instead hash_map at Unix/Linux (in GCC 4.0.0 and later) and Windows (VC90 and later) 2008-11-08 11:44:13 +03:00
hunuza
fa37c291d6 Replace some PQuery() calls with more simple Query() 2008-11-02 23:22:18 +01:00
TheLuda
800ee76535 Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/ 2008-10-14 00:29:20 +02:00