VladimirMangos
6cee03bae0
Fixed build after merge.
2008-12-09 08:28:42 +03:00
tomrus88
ef69f6b80c
Merge branch 'master' into 303
...
Conflicts:
src/game/Player.cpp
src/shared/revision_nr.h
2008-12-09 00:32:47 +03:00
DiSlord
9b842b6fdc
Work under spell mods
...
* Add support > 64 bit spellFamily mask
* Remove not used fields in SpellModifier
* Remove not used (and not correct work vs charges) GetTotalFlatMods, GetTotalPctMods
* Use DBC based data for spell_affect
* More better work SPELL_AURA_ADD_TARGET_TRIGGER aura
Signed-off-by: DiSlord <dislord@nomail.com>
2008-12-08 23:22:39 +03:00
balrok
2e08a63da7
[6884] Replaced iterator++ with ++iterator in for-loop-headers
...
i used this script
for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
*)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done
and rechecked it with my eyes, if everything is right
i took only for-loops cause they can be gathered easier with a script
Signed-off-by: hunuza <hunuza@gmail.com>
2008-12-07 19:49:45 +01:00
VladimirMangos
e58df484a2
Implement aura use in new version of racial trait 20550. Add unit stat mods for rune/runic powers.
...
Last change will also prevent corruption armor and holy resistence values.
2008-12-04 06:30:57 +03:00
tomrus88
a2503162fc
Fixed possible crash
2008-12-03 00:27:33 +03:00
tomrus88
0e0d721292
AuraConvertRune, EffectActivateRune, dunno if it's correct way to do that...
2008-11-30 16:16:00 +03:00
DiSlord
4a07c0c6c2
Apply procPatch
2008-11-26 22:23:10 +03:00
tomrus88
5fae2418ab
Misc fixes
2008-11-23 16:18:14 +03:00
tomrus88
5b5e266c17
Misc fixes
2008-11-22 09:04:10 +03:00
tomrus88
397efd4fac
Merge branch 'master' into 303
...
Conflicts:
src/game/SpellEffects.cpp
2008-11-18 18:08:58 +03:00
hunuza
ac00eee418
Replace some MapManager::Instance().GetMap() calls with WorldObject::GetMap()
2008-11-17 17:24:53 +01:00
tomrus88
52b0ab1f89
Merge branch 'master' into 303
2008-11-17 01:50:37 +03:00
VladimirMangos
0ae2133254
[6833] More correct aura cancel for channeled spells.
...
Remove auras at channeled target.
Cancel channeled spell at spell aura cancel.
Also move battleground resurection spell code to more appropriate place.
2008-11-16 23:33:22 +03:00
tomrus88
dcb39d1512
Cleanup
2008-11-16 21:17:56 +03:00
tomrus88
4e76f1ac98
crash fix
2008-11-16 17:07:11 +03:00
tomrus88
efdb8e01dd
Removed direct use of some updatefields
2008-11-15 22:04:00 +03:00
tomrus88
6fae544fbe
Merge branch 'master' into 303
...
Conflicts:
src/game/WorldSocket.cpp
src/shared/Database/DBCStructure.h
src/shared/Database/DBCfmt.cpp
2008-11-10 01:10:52 +03:00
tomrus88
2c1671ef5c
Positive auras can be cancelled once again :)
2008-11-09 19:53:24 +03:00
tomrus88
1d3667e765
Some work on visible auras
2008-11-09 18:47:26 +03:00
Megamage
ace2d4815e
Prevent proc spell from HOT and DOT ticks.
...
Signed-off-by: ApoC <apoc@nymfe.net>
2008-11-09 13:32:07 +01:00
tomrus88
50e538c32f
Merge branch 'master' into 303
2008-11-09 11:37:52 +03:00
Arthorius
397d855569
[6809] Not reset display model at shapeshift aura remove if it not set at apply.
...
This must resolve problems with model reset at warrior stance switch.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2008-11-09 09:44:12 +03:00
tomrus88
f6ff7b5a45
Updated some enums
2008-11-09 01:43:22 +03:00
tomrus88
7974d1cb94
Merge branch 'master' into 303
...
Conflicts:
src/game/Player.cpp
src/game/Spell.cpp
2008-11-08 16:52:28 +03:00
tomrus88
7c73afbd22
Raid wide auras, untested
2008-11-08 16:44:10 +03:00
VladimirMangos
4476d483d4
Fixed comment text and code indentifiers spelling.
...
GetFieldNames part provided by Paradox.
2008-11-06 19:22:23 +03:00
tomrus88
78ec66babc
Merge branch 'master' into 303
...
Conflicts:
contrib/extractor/System.cpp
contrib/extractor/ad.exe
src/game/WorldSocket.cpp
2008-11-06 15:50:47 +03:00
VladimirMangos
88b1974df6
Fixed warnings, unused code and typos.
...
Including fix _SCallback for 3 params, triggred mode correct call for .cast back and .cast target.
Remove outdated code for support old 19421 (and ranks) implementation in client data.
2008-11-05 05:06:35 +03:00
tomrus88
9cc6f1f3ec
Merge branch 'master' into 303
...
Conflicts:
src/game/Level2.cpp
src/game/Pet.cpp
src/game/Player.cpp
2008-11-03 14:44:58 +03:00
tomrus88
8d54103456
Fixed spell.dbc structure
2008-11-03 14:22:55 +03:00
VladimirMangos
166007525e
More fixes for wrong format arg/value pairs.
2008-11-03 01:48:16 +03:00
VladimirMangos
ed7390dede
Instead mark spell as delatable mark it as executed and referenced from Unit current spells array and not deleted spell in like cases.
...
This is solve crashs if spell deleted at caster die in result triggered spells casting chain from currently executed spell.
2008-11-03 01:48:14 +03:00
tomrus88
97bf2e7d68
Fixed windows build, account data should be saved server side now
2008-10-27 20:00:56 +03:00
tomrus88
ff7318e348
Updated auras enum
2008-10-26 12:14:56 +03:00
tomrus88
629da9de32
Updated spells stuff
2008-10-26 10:15:52 +03:00
arrai
406ac0abe5
* [sql/updates/2008_10_22_01_mangos_quest_template.sql] Implemented honor rewards from quests
2008-10-22 01:20:18 +02:00
arrai
aba291bded
* Implemented dummy aura of spell 43873
2008-10-20 00:11:05 +02:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00