Commit graph

99 commits

Author SHA1 Message Date
VladimirMangos
9f41772828 [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
2009-07-01 11:09:34 +04:00
hunuza
8a32a19bad [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

It's recommended to backup your character database before applying this patch.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-23 17:51:48 +02:00
tomrus88
1f87157edf Merge commit 'origin/master' into 310
Conflicts:
	src/game/UpdateData.cpp
2009-06-07 21:42:02 +04:00
VladimirMangos
5ac6b2f34b [7971] Implement support exotic pets limtations related to hunter telent 53270.
Note: before this commit hunters can tame exotic pets like any other.
      After patch like not propertly contriolled pets will auto-dismiss at loading
      if talent not learned.
2009-06-06 21:21:27 +04:00
tomrus88
cae3f0a532 Merge commit 'origin/master' into 310
Conflicts:
	src/game/SpellAuras.cpp
2009-05-31 12:16:25 +04:00
VladimirMangos
bf4201c0f4 [7923] Search all available locale skill names in .learn all_recipes 2009-05-31 05:08:23 +04:00
VladimirMangos
91157c7eb9 [7920] Ignore racial skill and skills without recipes in .learn all_recipes. Cleanup code. 2009-05-31 04:35:02 +04:00
VladimirMangos
2a27a44e2a [7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
2009-05-30 22:44:20 +04:00
tomrus88
ebb03b7b9f Merge commit 'origin/master' into 310
Hope it works with live 3.1.2.9901 client
2009-05-20 10:53:55 +04:00
VladimirMangos
0838475415 [7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'. 2009-05-19 01:03:39 +04:00
VladimirMangos
fdbc22ac93 Provide and use universal way for get locale and locale index for chat/console command use. 2009-05-19 01:02:10 +04:00
VladimirMangos
1f2670facf [7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
  or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
2009-05-17 14:29:55 +04:00
tomrus88
6734694a90 Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-05-16 00:47:37 +04:00
VladimirMangos
e134b5383b [7831] Prevent have hunter pet with level greater player levels at level changes. Propertly set hunter pet xp values at level update. 2009-05-15 05:33:46 +04:00
tomrus88
d4323e0071 Merge commit 'origin/master' into 310
Conflicts:
	src/game/CharacterHandler.cpp
	src/game/Player.cpp
2009-04-29 11:51:15 +04:00
zhenya
8144f30199 [7730] Some optimizantion and code style.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
2009-04-29 01:05:21 +04:00
tomrus88
950a4bf13f Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
2009-04-28 19:08:53 +04:00
AlexDereka
c9d51a6dc7 [7716] Fixed some typos and possible crashes. 2009-04-26 18:49:07 +04:00
VladimirMangos
c2e6dd20dd [7715] Provided way for scripts set alternative gameobject state for client show.
Also use enum for gsmeobject states.
2009-04-26 07:21:11 +04:00
tomrus88
55d6fbe3cb Merge commit 'origin/master' into 310 2009-04-25 17:24:05 +04:00
VladimirMangos
7fde7b8ca6 [7705] Rename some account/character related commands.
* .lockaccount -> .account lock
* .password    -> .account password
* .chardelete  -> .character delete
* .customize   -> .character customize
* .rename      -> .character rename
2009-04-24 02:46:11 +04:00
tomrus88
a9e148edac Merge commit 'origin/master' into 310
Conflicts:
	src/game/AchievementMgr.cpp
	src/game/BattleGroundHandler.cpp
	src/game/CreatureEventAIMgr.cpp
	src/game/DBCStructure.h
	src/game/Player.cpp
	src/game/Spell.cpp
	src/shared/revision_nr.h
2009-04-21 15:20:45 +04:00
VladimirMangos
fc0e1ecdf1 [7690] Move GetCreature/GetGameobject to class Map.
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
2009-04-20 19:08:13 +04:00
tomrus88
2a8776e567 Merge branch 'master' into 310
Conflicts:
	src/game/Unit.cpp
2009-04-04 23:25:57 +04:00
VladimirMangos
db2027feb0 [7614] Sort/rename debug commands, Move packet send commands to new ".debug send " subcommands list.
Also drop not implemented .debug inarc
Add to .debug send spellfail support for up to 2 additional args for spell fail packet.
2009-04-04 06:27:49 +04:00
VladimirMangos
bb9e2ab658 Merge commit 'origin/master' into 310 2009-03-27 03:22:41 +03:00
tomrus88
963aed5e0b Merge branch 'master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/Player.h
	src/game/Unit.cpp
2009-03-26 14:28:37 +03:00
VladimirMangos
c33eff13f4 [7540] Move most reputation/force faction reaction code to new ReputationMgr. 2009-03-26 11:28:56 +03:00
VladimirMangos
df9caf58cd [7538] Hide some implementation details for reputation/forced faction reaction. 2009-03-25 21:28:04 +03:00
VladimirMangos
3b3144004a [7537] Command .lookup player will report in case found accounts/ip but without existed characters. 2009-03-25 01:58:15 +03:00
tomrus88
1c04b528f8 Merged with master and fixed compile error 2009-03-21 20:06:51 +03:00
AlexDereka
8a5e4706bc [7506] Remove dual ERROR in logs 2009-03-21 11:47:57 +03:00
VladimirMangos
e6aca46942 [7495] Fixed mangos_string entry text for .gobject target, and shift-links into .gobject turn/move output. 2009-03-19 20:11:04 +03:00
VladimirMangos
f80d13066d [7494] Add gameobject entry shift-link support into .gobject target and .gobject add commands.
Now for example shift-link from .lookup object results can be used in .gobject add.
2009-03-19 14:49:55 +03:00
VladimirMangos
a63977d767 [7493] Move .gobject functions in one place, update/fix security levels in code and mangos.sql. 2009-03-19 12:53:10 +03:00
VladimirMangos
bfa67880f2 [7492] Rename subcommands functions to names more similar related chat commands 2009-03-19 11:59:02 +03:00
VladimirMangos
7589bf7263 [7489] Update gameobject rotation fields if need.
* Fixed update absent in ".gobject turn" command
* Propetly set rotation fields for summoned objects
* Check rotation/coordinates fields values at server loading
2009-03-18 21:04:57 +03:00
multiplexer
d440ff3184 Restructured/Reordered Npc Commands
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-09 03:10:19 +03:00
balrok
54f2dbefa0 [7403] much more unneeded includes removed
now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
balrok
f3ea479f6e removed duplicated includes
i used the following script
(i have no awk-skills :-/ i guess with awk it will look much better)
for i in `ls *.h`
do
    HEADER="#include \\\""`echo $i | sed 's/\./\\\\./'`"\\\"" #a grep-readable #include "file.h"
    # following should deletes the first occurence of a duplicated
    # (#include) line
    # if an include is more then once in this file this script
    # has to be run more often - i don't know a better solution
    grep -cH "$HEADER" *.[hcpp]* | grep -v :1$ | grep -v :0 | sed -r 's/:[0-9]*$//' | xargs sed -i '0,/#include "'$i'"/{//d;}'
done

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Restored build for x64: WorldSession expected to be fist include in WorldSession.cpp
2009-03-08 02:08:16 +03:00
VladimirMangos
be74937146 [7393] Implement access to client side holiday ids.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
Neo2003
7d8dc0eeef Implemented gameobjects and creatures grouping (pools of them)
Groups (called pools) can be also member of any game event

Signed-off-by: Neo2003 <neo.2003@hotmail.fr>
Signed-off-by: freghar <compmancz@gmail.com>
2009-02-18 20:19:57 +01:00
VladimirMangos
6793f9256f [7296] Fixed some GCC warnings. 2009-02-18 19:22:56 +03:00
GriffonHeart
74fdc7bee7 [7290] Command .npc setdeathstate on/off.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-17 13:33:41 +03:00
VladimirMangos
42e12136a8 [7221] Add output player names as sift-links in more chat commands. 2009-02-02 23:14:05 +03:00
VladimirMangos
4039fa8a4a [7219] Improvements ins shift-links work.
* Implement support 'Hplayer' link type. Mostly as player name highlights in command messages.
* Support shift-links parsing withoyt '|c' color prefix
* Many related code cleanups.
2009-02-02 03:10:47 +03:00
VladimirMangos
ed59d22dec [7215] .gobject setphase now really work. 2009-02-01 09:39:08 +03:00
VladimirMangos
4602ff9c21 [7214] Phase system continue development - Commands and fixes.
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
  for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
  In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
  (work for objects loaded in game in command time).
2009-02-01 08:13:16 +03:00
VladimirMangos
aa24bd836e [7207] Phase system development continue for DB/in_game objects
* Store phase mask for creatures/gameobjects/corpse in DB
* Propertly set phase for summoned creatures/gameobjects/pets/corpses/spell related dynobjects
* Select proper phase for spawned creature/gameobjects and save it in DB

TODO: in game commands.
2009-01-31 06:11:50 +03:00
VladimirMangos
de277ad917 [7187] Replace some tabs in sources. 2009-01-26 15:07:12 +03:00