Commit graph

187 commits

Author SHA1 Message Date
narma
5dbb561b50 [10451] Replace ASSERT by MANGOS_ASSERT
Signed-off-by: Laise <fenrisse@gmail.com>
2010-09-07 14:27:30 +03:00
VladimirMangos
acd0716297 [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
ASSERT hard use in predictable way because diff. 3rd party libs code
redefine it inf different ways and hard make sure that used in end
of mangos define version. This is real detected problem make some
expected assert checks ignored and so bugs not detected as expected from code.

In addition made related changes:
* Common.h header expected to be first include in any src/game/header except most simple cases.
* Related FILE.h header expected to be first include in FILE.cpp
* Fixed some absent includes and type forwards for safe build without PCH enabled.
* Avoid using MANGOS_ASSERT in src/framework code
2010-09-02 05:13:16 +04:00
NoFantasy
d0df25fd8c [10381] Implement generic system for racial model selection
Table creature_model_info store creature entry to use model from (or explicit model). The selection is based on a base modelId and racemask.

Hacks for shapeshift models removed (data included in SQL update)
Dropped no longer needed creature_model_info.modelid_other_team, as creature_model_info can and should be used instead (sorry, this is what happen when author doesn't do full research :) )

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-08-19 16:58:53 +02:00
VladimirMangos
acdaac3587 [10370] Rename UnorderedMap.h -> UnorderedMapSet.h 2010-08-18 04:54:25 +04:00
NoFantasy
25d9fd265b [10293] Correct a not exitan...non-existin... a word that is often spelled wrong
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-30 18:26:08 +02:00
NoFantasy
2ae0badf48 [10289] Adjust creature models system
This change will:
* make it easier to use cached data directly without any modifications
* correct issues regarding invisible models
* simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases.

Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team
* _alternative holds an alt. model, for cases where gender are the same, or is not male/female.
* _other_team is generally used for totem models, but may have future use.

This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data.
It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-07-30 16:40:17 +02:00
VladimirMangos
d81c9175d8 Update build checks for mangosd/realmd. 2010-07-02 05:34:27 +04:00
Grinder
f244e68c59 [10102] Rename loginDatabase for consistence with other global db object names
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-06-24 02:55:26 +04:00
VladimirMangos
1eed65d5ac [10082] Drop now unused dotconfpp lib code. 2010-06-20 02:20:51 +04:00
VladimirMangos
e431ab55cc [10025] Fixed unexpected C++ code parsing with *FILTER_LOG in 'if' 2010-06-03 16:47:17 +04:00
Patman128
2ee1bb5219 [9906] More user friendly output at DB version check fail.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-05-16 03:03:25 +04:00
tomrus88
ff2cda6af1 [9861] Backporting some code chnages from 400 branch.
(based on 400's commit 0f37423)
(based on 400's commit 636cfef)
(based on 400's commit 0bbe3a7)
(based on 400's commit ce86b56)
(based on 400's commit b74c6a8)
2010-05-10 23:45:49 +04:00
VladimirMangos
722135b326 [9838] More log filters and macro uses.
* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
2010-05-05 18:46:10 +04:00
VladimirMangos
48254e3879 Cleanups in instance_template and map entrance DBC data. 2010-04-17 15:24:49 +04:00
VladimirMangos
43cc07fbbc Possibility drop (hide infact) records from DBStore/SQLStorage. 2010-04-17 14:56:46 +04:00
NoFantasy
5570f8c9cd [9752] Add storage for min/maxgold of gameobject
Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-04-16 08:45:46 +02:00
NoFantasy
9823356946 [9589] Add additional field for storage of speed_run rate of creature
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk.
Note that default database rate for run is a result of the most common value seen, 8.0/7.0

Signed-off-by: NoFantasy <nofantasy@nf.no>
2010-03-15 15:47:56 +01:00
arrai
39559fc73a [9517] rewrote RA console using ACE
- moved SQL pinging to SqlDelayThread
- use sAccountMgr instead of explict sql queries
2010-03-04 23:54:11 +01:00
VladimirMangos
52701a58f6 [9509] Move custom data from item spell charges sign to new field NoConsumable.
Some items with negative by defaul charges not expected to be deletedt at no charges.
In past this fixed by using positive charges amount in like cases in different from
expected negative value. Adding new field for avoid this.
2010-03-03 09:14:09 +03:00
VladimirMangos
8997f0f240 [9336] Use single FD_SETSIZE define
* Remove unused framework/Network/SocketDefines.h
* Make sure that we have single FD_SETSIZE define in code
2010-02-09 02:38:58 +03:00
VladimirMangos
c37564798d [9325] Restore linking in case DatabasePostgre use. 2010-02-08 05:17:22 +03:00
AlexDereka
4338c9105d [9324] Fix some gcc warnings 2010-02-08 02:27:34 +03:00
DasBlub
9eaf4beae7 [9234] Remove redundent typecast.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-01-22 01:07:26 +03:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
DasBlub
ebb063beb9 [9107] Fix most of the gcc warnings
* use UI64FMTD instead of "%u" for uint64 output
* on most *NIX systems, I64FMT is "%016lX" and not "%016llX"
* also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData

Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit.
Also, a few warnings from MaNGOS are left, they'll be fixed later.

Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
2010-01-03 15:30:22 +01:00
NoFantasy
090c8b8854 [8923] Restructure gossip menus and make it possible to build selections by database
As result, gossip for GO is now possible. Moved related data structures and remove useless from code.
Please note that after some time, table npc_gossip will be fully removed (use menuId in _template in relation to gossip_menu as replacement).
Special thanks to GriffonHeart for help with research, discussions and ideas of code and thanks to Vladimir for helpful input.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-12-06 02:27:26 +01:00
VladimirMangos
37ba6623bb [8828] Independent instance reset time for different difficulties.
* Store reset time for map/difficulty pairs.
* Use DBC data for reset time and max players instead `instance_template` fields (dropped)
  for each existed map/difficulty pair.
* Fix some "heroic" related checks in spells/etc.
2009-11-18 10:08:41 +03:00
balrok
c50df41b3c [8775] implement all creature difficulties + support bgs with this
former know as heroic_entry we now have 3 of those
which let us chose different creature_templates for different
map-types

normal maps will need a bit more support to use correct
spawnmodes

but for battlegrounds it works already good:
they are divided by levelrange:
    0-59  == normal spawn -> spiritguides level 60
    60-69 == difficulty=1 -> spritiguides level 70
    70-79 == difficulty=2 -> spiritguides level 80
    80    == difficulty=3 -> spiritguides level 80

this is needed mostly for alterac valley to get
right creature-templates spawned
and with that all creature->SetLevel hacks could
get removed from alterac valley code
2009-11-05 10:48:15 +01:00
Ambal
190c5e6338 [8744] Fix 'warning: deleting ‘void*’ is undefined' in SqlOperations.h/SqlOperations.cpp, caused by [8736]. Thanks to Shendor for pointing the problem.
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-10-27 11:41:58 +02:00
Ambal
b0ea8848a5 [8736] operator new[] based version of strdup() function to get bonuses from Intel Memory allocator mainly in DB code
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-10-26 01:05:12 +02:00
Ambal
b1888bb343 [8714] Fix compilation on Visual Studio 2010 Beta 2.
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-10-23 14:51:35 +03:00
VladimirMangos
7974e1ebcb Merge branch 'master' into 320 2009-09-10 05:46:08 +04:00
Ambal
7db230df55 [8473] Fixed a memory leak in 8441.
Signed-off-by: Ambal <pogrebniak@gala.net>
2009-09-05 13:45:10 +03:00
tomrus88
4a8431f581 Merge commit 'origin/master' into 320
Conflicts:
	src/game/DBCStructure.h
	src/game/DBCfmt.h
	src/game/MiscHandler.cpp
	src/game/ObjectMgr.cpp
2009-09-04 21:16:59 +04:00
XTZGZoReX
66ffd80ed2 [8463] Fixed race conditions in LockedQueue.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-09-04 10:36:14 +02:00
VladimirMangos
2e09244e57 [8453] Make more informative error output in case empty version tables. 2009-09-02 18:47:37 +04:00
tomrus88
9c8a0d615e Merge commit 'origin/master' into 320
Conflicts:
	src/game/WorldSession.cpp
2009-08-30 15:52:20 +04:00
VladimirMangos
8a7b77c088 [8441] Implement check DBs versions (required_* fields) at mangosd/realmd loading.
* git_id updated to generate revision_sql.h file with required_* fields strings.
* mangosd/realmd changed to include header and check this strings at startup.
* mangosd/realmd will terminated if related strings not match in DB content.
  In most cases this meaning that not all expected sql updates applied.
  Current required_* field stored in DB output in error to help find what last sql updates applied.

IMPORTNAT NOTE for mangos devs: please update used git_id before adding next commits with sql updates!
2009-08-30 15:02:10 +04:00
tomrus88
d24461e300 Merge commit 'origin/master' into 320 2009-08-07 23:48:00 +04:00
ApoC
82782779f7 [8319] Restore compile PGSQL support after last changes.
Signed-off-by: ApoC <apoc@nymfe.net>
2009-08-05 21:35:54 +02:00
VladimirMangos
0f364bf00a [8318] Deleted as expected runnable objects at related Thread deleting for avoid memory leaks. 2009-08-05 20:22:54 +04:00
tomrus88
299f40ac0c Merge commit 'origin/master' into 320 2009-07-26 10:52:21 +04:00
nos4r2zod
fd2eb3cfee [8250] Cleanup code and data for spell_threat
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-07-26 05:49:17 +04:00
tomrus88
1a47420fe8 Merge commit 'origin/master' into 320
Conflicts:
	src/game/Map.cpp
	src/game/MapInstanced.cpp
	src/game/Player.cpp
	src/game/SpellEffects.cpp
	src/game/Totem.cpp
2009-07-15 09:40:13 +04:00
VladimirMangos
c96f8e3d9f [8176] Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
2009-07-13 23:38:27 +04:00
tomrus88
02bcc56919 Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
tomrus88
1f87157edf Merge commit 'origin/master' into 310
Conflicts:
	src/game/UpdateData.cpp
2009-06-07 21:42:02 +04:00
AlexDereka
dd09e6fdf7 [7962] Fixed compilation on OpenBSD.
Remove outdated options from configure.ac.
2009-06-05 15:08:18 +04:00
tomrus88
cffbb8661b Merge commit 'origin/master' into 310
Conflicts:
	src/game/Player.cpp
	src/game/SpellAuras.cpp
2009-06-02 15:01:26 +04:00
VladimirMangos
c3c7187841 [7935] Move seldom used access to query data by field names to independent object.
This let not do preparation code for unused later functionlity.
2009-06-01 10:24:14 +04:00