Commit graph

7 commits

Author SHA1 Message Date
VladimirMangos
ce761f4925 [9915] Clarify game_event field values and fix typos.
Thanks to BrightStone for pointing to ;)
2010-05-17 01:57:54 +04:00
VladimirMangos
d3c34e93c9 [9879] Update battleground weekend world state at start/stop event. 2010-05-12 09:24:05 +04:00
VladimirMangos
fe6e2e1746 [9122] Updated copyright notice for new year.
Also fix some lost in past cases.
2010-01-08 00:02:21 +03:00
XTZGZoReX
3c1aef871a [8794] Also rename gameeventmgr to sGameEventMgr.
Hopefully last singleton rename. :)
2009-11-08 19:39:55 +01:00
NoFantasy
2d5b9c9efb [8502] Disable quests related to specific game events at startup if event not active.
Also rename member boolean variable.

Signed-off-by: NoFantasy <nofantasy@nf.no>
2009-09-15 11:42:39 +02:00
VladimirMangos
4d8aec2c7d [7580] Add Policies/Singleton.h include in all headers where it expected. 2009-03-29 15:49:44 +04:00
VladimirMangos
be74937146 [7393] Implement access to client side holiday ids.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
2009-03-07 03:00:17 +03:00
Renamed from src/game/GameEvent.h (Browse further)