This let reuse code for other similar near corpse target selection spells.
Also provided currently not used class-checks for 2 spells
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
TODO: players who carry flag in bg are imune to immunity buffs casted by friendly players. (todo added to code).
Bug: if paladin casts Hand of protection on flag carrier - flag will be dropped, but he should get "target is immune" message.
Fixed: Do not call Battleground::Update for battleground template objects.
Fixed: Do not allow immune player to click on object in battleground (not sure if this is correct in all cases).
Signed-off-by: Triply <triply@getmangos.com>
Currently 0 used ast OK value for spell cast checks BUT 0 = SPELL_FAILED_AFFECTING_COMBAT
So another values need used. This required lot code changes. This is first step.
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Fixed work all Huter traps target selection
More check in ObjectAccessor::Get Object
More generic work 22 TARGET_CASTER_COORDINATES target type
Signed-off-by: DiSlord <dislord@nomail.com>
Implement SPELL_AURA_PERIODIC_HEALTH_FUNNEL
Apply SPELL_AURA_PERIODIC_HEALTH_FUNNEL mod to aura periodic time
Add support SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY flag
Apply duration mod to channeling spells
Fix mage 44401 and correct drop its charge
Signed-off-by: DiSlord <dislord@nomail.com>
* Implement SPELL_EFFECT_CREATE_ITEM_2 (157). This alos let work many item creating spells.
* Add `skill_discovery_template`.`reqClass` for allow clas specific racipes storing in table.
* Make primary key for `skill_discovery_template` pair (spellId,reqSpell) that allow have duplicate recipes for different reqSpells.
* Implement SPELL_EFFECT_SCRIPT (77) cases for explicit recipe discovery spells with learn spell selected by `skill_discovery_template` data.
Note: as expected explicit recipe discovery abilities always return some spell while exist any not learned yet for player class.
Add use autorepeat flag and set more corect triggers flag for ranged autorepeat spells
Restore work paladin 20210 and ranks after client switch
Add 6-7 scripted paladin shock spell (also add it in dummy and fix flag)
Hidden cooldown and hacky (need more fixes in triggers) fix for 33953
Remove not used code
Signed-off-by: DiSlord <dislord@nomail.com>
Note: MAX_* moved out of enum. This is not nice include value _not_ belong to enum values into enum.
Maybe in C this not make sense (enum range = int anyway) but in C++ enum values checked at assigning/etc.