i added a function IsDeathOnlySpell() which returns true
if this spell can ONLY be casted while dead, so i haven't
implemented all spells which could be cast while dead..
moved arena/battleground check from spell::checkcast
to SpellMgr::GetSpellAllowedInLocationError
also i adjusted some spell_fail-codes related to battleground
cause a spell_fail_wrong_area always requires the areaid, else it
would output "not in area %s"
then we don't need to check for map->isarena() when player is already in an
arena
----
in Spell.h
i moved "isTargetableForAttack()" to the top - cause it was anyway used
in every case of that switch
and isTargetableForAttack for attack also checks for isAlive
and isInFlight
so this could get simplified
Through the eventsystem can be quite complex and errormessages should
be quite meaningful for finding mistakes in sql
I decided to create another table in database
This table will just contain the map,event1,event2 and a human
readable description of every event
the primary key is over map,event1,event2
this table will be outer joined with bg_creatures,bg_gameobject
so every inner-join part will just match those events and create no error
but every outer join part will mean there was something wrong
(either a spawn which has no existant event, or an event where no spawn is
inside)
also this table is very useful for db-developers, to see which events exist
without looking into code and understanding the logic behind the code
also please note:
those error-checks don't (and can't) report every mistake..
for example if you have an arathibasin node - and add just one creature in this
event - this system won't look, if you've spawned all needed gameobjects and so
on..
an idea would be to add to this table how much gameobjects and creatures have to
be there at minimum - but i doubt that this will be much helpful
also i won't stop battlegrounds from loading if not all events do exist
(just cause i see no need in it)
those eventindexes will then be used by the battleground-code to decide
which creature belongs to which objective
for example all creatures in alteracvalley which are standing around a tower
will belong to one eventindex then.. the eventindex will be defined through the code
and must be proper documented for db-devs
* Implement talent 63504 and ranks
* Allow work target dependent healing crit chance mods
This let work existed code for talent 57470 and ranks
(cherry picked from commit eadc239846d6dc5db582908458421411995d7974)
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also
* Drop oudated functionality code for 47558 and ranks (new functionality code already added)
* Apply expected healing bonus to spell 53601.
* Allow stacking spell 62600 and 22842 effects at caster.
* Update charges for absorb shield with charges and preopertly expire it at last charge.
This fix spell 62600 effect remove at next damage.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup.
Signed-off-by: NoFantasy <nofantasy@nf.no>