VladimirMangos
21a6a26386
[8077] Resolve mixed store and use 2 different flags values types in single field.
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* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.
NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
2009-06-26 01:57:34 +04:00
tomrus88
7e938af972
Updated to latest PTR client build 9868.
2009-05-05 10:41:22 +04:00
tomrus88
b980e9ac59
Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
2009-05-02 19:41:00 +04:00
balrok
54f2dbefa0
[7403] much more unneeded includes removed
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now i extended my script:
NAME="Chat"; ack -c $NAME | ack ":1$" | sed 's/:1//' | xargs /usr/bin/ack-grep -l "include \""$NAME".h\"" | xargs /bin/sed -i '/include "'$NAME'.h"/d'
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-03-08 02:22:17 +03:00
NoFantasy
16cb8a5eda
[7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event.
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Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2009-02-16 19:14:44 +03:00
arrai
c6f48843ad
[7017] Updated copyright notice for new year
2009-01-03 18:09:51 +01:00
TheLuda
800ee76535
Imported MaNGOS revision 6767 from http://mangos.svn.sourceforge.net/svnroot/mangos/trunk/
2008-10-14 00:29:20 +02:00